Ravenfield

Ravenfield

Ranger Danger [ Linux / SteamDeck | MacOS ]
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Update: 25 Dec, 2022 @ 10:12pm

- New models/secrets

- Various fixes

Update: 24 Dec, 2022 @ 4:05pm

- Yet more overlapping tree fixes

- Tree replacements (noticed a whole subset of trees were missing from when Unity corrupted everything)

Update: 24 Dec, 2022 @ 11:59am

- Occlusion update

Update: 23 Dec, 2022 @ 9:13pm

- Still finding Unity's idiotic tree placement overlaps

- Some terrain tweaks for watercraft

* Some remaining issues seem to be:

- Pathfinding will never lead bots through the larger caves. Navgraph creation seems to give up with terrain holes even with path finding links.

- Mudskippers like to spawn half in/half out of the ground.

- Boat patrol crews like to bail for no reason.

Update: 23 Dec, 2022 @ 5:31pm

- Various rock fixes where when Unity corrupted everything it switched models for previously placed prefabs (i.e. lost the replacement GUIDs)

*I've noticed the game likes to spawn APC in SpecOps half above/below ground. I checked to see if maybe it was coopting a spawn point that was too low but looks that it's just an issue with SpecOps.

Update: 21 Dec, 2022 @ 12:06pm

- Model/terrain/tree fix/prune

*few other things but fingers crossed it's done.

Update: 21 Dec, 2022 @ 10:16am

- Terrain Shader "Fix" (Still not as it should be but Unity self destructs too often to push the issue.)
- Few small changes/fixes

Update: 20 Dec, 2022 @ 5:25pm

Give it a blast with your Spice Weasel, Bam!

*Caught another model Unity randomly enabled things on causing whacky behavior.

*Caught the terrain shader goes nuts at night...Unity is like the special kid who throws himself down the stairs for the lulz then punches himself in the balls when someone says he's dumb for doing that.

-- fix soon...maybe

Update: 20 Dec, 2022 @ 3:29pm

- Repainted features

- Changed shaders on terrain bits (the new defautls are trash)

- New audio

- Performance Tweaks (again small stuff)

*Fix incoming seems some things didn't build/update correctly. Looks right in editor, build it, not...

Update: 20 Dec, 2022 @ 9:59am

- Few new items

- New Caps to make use of other wise potentially ignored areas

- Some particle fixes

- Some performance tweaks (minor) but every little bit helps

*Some massive changes coming...