Halo: The Master Chief Collection

Halo: The Master Chief Collection

Ultimate Firefight Series- New Map: Waterworks (Updated 24th April 2025)
Showing 31-40 of 59 entries
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Update: 30 Jan, 2024 @ 11:51pm

Updated ingame version number

Update: 30 Jan, 2024 @ 11:37pm

Made Brute armor variants use secondary colours, easier to tell captain ranks apart.
Improved shaders for many different weapons and characters
Added visual effect for health damage
First update since laptop broke! Thank you to all Patreon supporters, I couldn't have been back up and running so fast without your support :)

Update: 2 Jan, 2024 @ 5:31am

Enabled new hijacking animations for Flood and Brutes
Made Flood faster, they now work more like Halo 2 flood
Fixed Italian and Spanish versions not showing up ingame
Fixed one of the Rally points not working
Fixed up some Halo Reach shaders and animations
Increased Guta health
Fixed final round so Banished are friendly once Titus says they should be on the radio
Added a new hero for real this time
Banshee spawns disabled on normal and easy difficulty
Enemy AI no longer aimbot with the Skewer
Happy new year!

Update: 5 Dec, 2023 @ 9:13pm

Updated in-game version number to show version 14

Update: 24 Nov, 2023 @ 10:33pm

Fixed animations for Prometheans, no more floating crawlers!

Sounds added for all Halo 4 characters and weapons

Rally point system- You can now place down a flag in certain spots on the map, npc allies will rally to those spots and defend that position until either the flag is removed by a player or all players die (will trigger AI to retreat to safe locations), after which they will go back to following around players and using dynamic positioning until another flag is placed.

AI objectives redone- Enemies will now be more tactical in fighting the player, no more camping on the opposite side of the map taking pot shots.

Rebalanced AI and weapons- Elites and Brutes are now a bit more equivalent, before the elites were both more mobile and had more health, now Brutes have more health and elites are more mobile.

A enemy type- The Banished Guta. Tamed Guta with armor and artillery cannons attached to their backs 😉

Story dialog can now be toggled at start.

A new hero!

Reworked shaders for a lot of weapons and characters.

Berserking brutes now run slower and are rarer.

Much more dialog added for reward screen.

Update: 20 Sep, 2023 @ 6:56am

Just updated version number to work with new MCC update, no other changes

Update: 19 Aug, 2023 @ 2:23am

-AI will hop around a lot less on uneven surfaces

-AI should follow players a bit better

-Friendly marines riding mongooses with Rocket Launchers will continuously spawn after a while on scarab waves in case the player runs out of vehicles/power weapons

-Flood juggernaut animation glitch when taking damage fixed

-Half as many heretics will spawn during Heretic/343 boss wave when playing solo

-Power drains and promethean grenades should now work on players again, and damage resistances are now the same as in base Halo 3

-Italian translation added by @dave96

-All brutes except berserkers will now use H2 berserk animations

-Elite Minors and Majors will now charge while firing their weapons when berserk like in Halo CE, whereas the other ranks will continue to draw swords.

-Fixed invincible enemies on scarab boss fight bug

-Fixed two of the phantoms being indestructible

-High ranking Skirmishers helmets break much easier

Update: 25 Jul, 2023 @ 10:42pm

Attempted fix for friendly flood & hornets not clearing after intro sequence

Update: 23 Jul, 2023 @ 1:29am

Replaced Fuel Rod model with H2A version
Fixed ending sequence causing softlock
Temporarily disabled bugged cutscenes

Update: 20 Jul, 2023 @ 11:53pm

Fixed for new MCC update
Maybe some other stuff, sorry I wasn't expecting this update!