Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Enhanced V2 (BRUTAL CONQUEST)
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Update: 11 Dec, 2022 @ 12:16pm

Added Barrikaddy Factory map
Fixed crashes with maps when defense emplacements spawned without enough men at point to ma
Added patrol logic for > 10 defender inf on point
Added Fins back to army selection
Fixed ai defender emplacements not spawning for Fins
Removed defense level 3 supplies dropping for AI on all points when player is attacking
Added script to delete the extra defender ai on points when player is defending
Other fixes for maps

Update: 10 Dec, 2022 @ 5:08am

Update: 10 Dec, 2022 @ 12:43am

Modified VP point game so that attack missions wouldn't end too quickly

Update: 9 Dec, 2022 @ 11:59pm

Initial upload
- Revamped Bot File to support pausing, typhoon wave mode and switching between using division roster and vanilla roster. Currently only the vanilla roster is used
- Improved conquest config file support
- toggle between using vanilla unit roster and division system roster (better compatibility for mods that add new units)
- Modifying Prep time only requires modifying the config file
- Battle scale has been reduced to support better performance
- Added CE player support callins except for paratroopers
- Added super heavy artillery callin
- Defense level 3 will callin a supply pile and a weapons cache
- All emplacements will use the improved sandbag fortifications with the existing sandbag button
- Only one sandbag button should be show to reduce confusion
- other QoL improvements

- Added 7 maps:
- dcg_a_kalinin
- dcg_a_runway
- dcg_d_uran
- dcg_d_vyazma
- dcg_dubovka
- dcg_f_bridges_of_lysovo
- dcg_hills
- Added random emplacement system to the 7 maps
- Added auto medic toggle (thanks TJDagger). Should be much more consistent
- Auto medic will heal out to about 50 meters
- Medic will move to heal soldiers and then return to it's initial position (or position when starts moving to heal) and take cover
- Added auto resupply toggle when out of ammo
- Soldiers should move to a supply entity if within 75 meters
- Added Radio mechanic and info message when the radio truck is not manned

- Added smoke greande and aggressive AT scripts for AI infantry
- AI will try to throw at grenades an the engine of a vehicle
- AI artillery now has vision to it's max range allowing engagement without custom scripts
- Late sate inf squads for Ger and Rus have been added
- AI arty and AI defense emplacements are no longer crewable to avoid save corruption