Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Enhanced V2 (BRUTAL CONQUEST)
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Update: 15 Jul @ 1:35pm

New stuff
--Added new AT bunkers for factions buildable with engineers!

Added
--Added new icons for all bunkers
--Added small icons for units missing them.
--Added quant fix for regula crash
--Added portrait unitcards for new AT bunkers and MG emplacements to conquest
--Added in game unit_icons (normal and _small) for new AT bunkers and MG emplacements
--Added spare ammo to the mg42 buildable bunker

Changes
--Simplified AI spawn focus scripts and moved main control to LUA scripts
--Removed unused triggers
--Added ability for ai to use vanilla logic randomly when spawning units

Disabled
Disabled the ability to call in Allied Infantry using the call-in menu (in need of a rework to fix crashes)
Im sorry for the people who used this it shouldn't break your save but this feature has started to have issues and cause alot of crashes in game due to legacy code and changes to the base game.
We will come back to this one in the future and redo it if its something people do want.

Misc fixes
--dcg_radusha_airfield quant crashfix
--Adjusted mobility files to match vanilla
--Slightly reduced Third Person direct control accuracy
--Increased speed of AI flare from AI Signaler
--Added changes from open beta to interaction files
--Update conquest inf settings file
--Fixed Tank Mg accuracy (accuracy of other things will be looked at in the future)

Update: 22 Jun @ 7:17am

Hotfix
--Removed duplicate left over files

Update: 21 Jun @ 12:39pm

New units

-Germany
--sdkfz7
--150mm_sig33_late
--37mm_pak36_late
--50mm_pak38_late

-USA
--sherman5c (Sherman Firefly, Also added as a possible static defender emplacement)
--sherman3_late (Uk M4A3)
--37mm_m3a1 (Mid war 37mm AT gun has slightly better AP rounds)
(UK tanks are subject to change when UK DLC comes out for now we have decided to put them in the USA tree for obvious reasons.)

New buildable emplacements

-Unlocked by researching Engineers and the respective machineguns

--Added 2 new emplacements for USSR, based on the DS-39 and SG-43 machineguns.
--Added 1 new emplacement for the USA based on the m2 50cal
--Added 1 new emplacement for Germany based on the heavy variant of the mg42 (Has AP ammo)

New engineer buildables

-- Replaced the old Engineer-only large foxhole with a new modular large foxhole (hold down RMB and drag to build multiple)
-- Added a new trench (reinforced log trench) (hold down RMB and drag to build multiple)

New Features

--Added an "All the maps" selection when creating new campaigns. (Requires ALL DLCS expect for the new free one from June 2025, No exceptions)


Art
-- New icons for a lot of in game menu options (like Pervetin)
--New Mod icon made
--New icons for the new emplacements
--New main menu art

Everything else

--Added squad repairing exception to ai lua scripts
--Updated property and mobility files
--Updated pather file
--Japan radio car added to tank_specifics_ce.inc
--request.inc and humanfsm.ext removed from mod (This will fix some lingering AI targeting issues that have appeared from the last base game patch)
--build times adjusted for emplacements with guns to 30 seconds instead of 5
--twin naval cannon issues fixed and crewable (def, mdl, and fortify - 3 files in total)
--Adjusted tech trees for added units (Rp cost subject to change)
--Adjusted unit files for new units (Pricing may need to be adjusted at a later time)
--added localization for new units and emplacements
--added new units to AI buy list

Update: 14 May @ 3:12pm

Set debug option to False.

Update: 14 May @ 5:56am

--Fixed inf not reacting to activated grenades that are nearby
--Added music scripts from vanilla update
--adjusted foxhole orientation
--adjusted shuttering box spacing when being built (allows it to be a draggable buildable now)
--adjusted spacing on framed sandbag straight same as above
--Other minor script changes not worth listing every single one.

Update: 26 Apr @ 9:22am

-Fixed missing German paratroopers for player
-Removed any links to the configurator and screenshots of it from the workshop page until we have time to fix it
-Added missing west front map
-updated mod to work with latest version
-Deprecated CE auto medic in favor of vanilla mechanic
-Fixed support costs for USSR and USA

Update: 2 Mar @ 12:32pm

Update: 1 Mar @ 6:48pm

Update: 24 Jan @ 7:47pm

Updated missing RUS combo faction skins

Update: 21 Jan @ 6:21pm

Fixed missing skins for Soviet AI signallers.