Intruder

Intruder

Split-Level Heist
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Update: 4 Feb, 2023 @ 7:34pm

Basic playable version. Low-quality and/or missing effects in areas. Changed name from Split-Level Prototype to Split-Level Heist

Update: 28 Jan, 2023 @ 7:32am

Slapped in some more models, textures, etc.
Basic occlusion culling and some collision/material optimization.

Update: 27 Jan, 2023 @ 7:19am

Windows, textures, models, etc.

Update: 26 Jan, 2023 @ 2:26am

Bleep bloop.
Slapped on some textures.
Sprinkled in some trees.
Doobley do.

Update: 24 Jan, 2023 @ 5:32am

Buncha stuff. Too much to practically list.

Update: 23 Jan, 2023 @ 4:36am

A whole little lot for a whole lotta little.
LOD changes, lights, outfits. Tiny tweaks and all other kinds of little things.

Update: 22 Jan, 2023 @ 1:12am

Fixed an issue with plane boundary.
Crunch compression on textures.

Update: 22 Jan, 2023 @ 12:01am

Iterative Update. Textures and layout starting to settle in. Simple versions of core gameplay features added.

Update: 13 Jan, 2023 @ 10:40pm

Balanced auto-exposure.
Basement vents now hinged.

Update: 13 Jan, 2023 @ 4:30pm

Too many to list.