Intruder

Intruder

Split-Level Heist
Showing 1-10 of 21 entries
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Update: 16 Mar, 2023 @ 10:33am

Just doing my little part by adding an ~Egg~.

Update: 9 Mar, 2023 @ 12:19am

Fireflies :D
Adjusted some mesh positioning.
Floor trim now has collision set to ignore player.
Added barrier over tunnel to mitigate light bleed.
Added text to better inform players spotlight/cameras can be rotated.
Changed some door locks.
Increased audio depth in inner rooms. Volume boundaries improved.
Increased skybox quality via paint retouches, resolution increase, better compression and flickering.
Various other changes - More consistent/higher FPS? (Not sure exactly what did it.)
Intruders now spawn with a grenade.

Update: 8 Mar, 2023 @ 3:38am

Some simple wall trim/crowning.
Some mesh additions and adjustments.
Reverb in tunnel.
Security cameras attached to lights downstairs.
Some additonal lighting.
Intruder equipment now has a glowing background at the start of rounds.
Some adjustments in vent/sewer ramps to not require precise prone jumps.
Barriers added to railings near spotlights for defense.
Longer hack times for upstairs nodes upstairs.
Added hack node to basement for basement node. Longest hack time.
Additonal blinds added to front windows in hopes to reduce chaotic combat there. Window meshes have replaced the old barriers and also cannot be opened.
Pickup placements adjusted.

Update: 24 Feb, 2023 @ 7:29pm

Considerable performance optimizations.
Tree density slightly reduced.
North and South Goal points disabled in hopes of more intriguing escapes.
CSG improvements and fixes.

Update: 23 Feb, 2023 @ 4:52am

Resolved issue with doorbell animation.
Fixed reflection probe issues.
General outside lighting and all reflections darker.
Optimizations in lighting, 15-30% better FPS.
Garage side barrier text re-worded. Said barrier now also blocks two windows upstairs.
Guard equipment hung onto wall.
Briefcase barriers adjusted.
Fixed lighting in downstairs bedroom closet.

Update: 21 Feb, 2023 @ 8:40pm

Light fixtures.
New route through pool/tunnels.
General fixes/improvements.

Update: 14 Feb, 2023 @ 2:53am

Rocks.
More blinking lights on electric pole.
Terrain texture paint.
Fixed trees with missing leaves.
More pop in level icon.

Update: 10 Feb, 2023 @ 7:46pm

Improved audio volume bounds and spread.
Fixed floating tree.
Reduced overall tree leaf density.
Tree LOD changes.
Minor optimizations with terrain and CSG faces.
Guard text choices now have backgrounds.
Occlusion and light rebake.

Update: 8 Feb, 2023 @ 12:35pm

Fixed issue with audio volumes in sewer tunnel.
Changed downstairs bedroom vent to be hinged.
Added doorbell.

Update: 5 Feb, 2023 @ 6:59pm

Spatial Audio.
Teleport volumes (stuck prevention).
Spectate cam bounds.
CSG and occlusion improvements.
Face exclusions.
Light on zip-pole.
Rebakes (reductions in file size).
Removed In-Dev tag (Polish will still come - Map is techincally "feature complete")