Dwarf Fortress

Dwarf Fortress

Bit of Diversity
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Update: 22 Dec, 2022 @ 1:05pm

Inital upload

Update: 22 Dec, 2022 @ 12:18pm

Various minor bug fixes. Made somewhat more stable. Molemarians now more rampant in their slaving, leading to more wars. Still seems to cause inexplicable rare crashes on worldgen, I can't find any paticular reason.

Update: 21 Dec, 2022 @ 8:37pm

Molemarians given a civilization, the Steel Citadels!
-Technologically on par with dwarves, having discovered the secrets of steel.
-However, they don't understand woodworking and so cannot make wooden crafts, basic ash types, or charcoal.
-Usually led by a demon when they first appear, but the overlord can die and be replaced, much like goblins.
-Mostly reside in mountains, competing with dwarves. They can spread over most terrain, but they hate forests.
-Magically create constructs in their citadels. Unfortunately, you can't make them in fortress mode yet, but you can bring them along or buy them.
-Constructs include cheap and disposable Mud men, terrifying Magma men that melt the world around them, and gruesome Blood men who hunt vermin (don't ask how) and can be milked for blood wine (REALLY don't ask).

Update: 21 Dec, 2022 @ 8:27pm

Molemarians given mannerism, attribute, personality modifiers.

Update: 20 Dec, 2022 @ 7:27am

Troglodytes and Foul Blendecs given mannerism, attribute, personality modifiers.
Got Fire Imps working!
Tried to grant Foul Blendecs the ability to "claim a creature for the forest", turning their corpse into another Foul Blendec, but it doesn't work in world gen as I expected it would. Further testing is required.

Update: 19 Dec, 2022 @ 5:24pm

First upload, for real this time

Update: 19 Dec, 2022 @ 5:19pm

First upload, for real this time

Update: 19 Dec, 2022 @ 4:47pm

First upload