Dwarf Fortress

Dwarf Fortress

Bit of Diversity
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Update: 2 Feb, 2023 @ 7:57pm

added the bloodsucking nightwing and four-armed manera, creatures I missed intially

Update: 17 Jan, 2023 @ 1:32pm

fixed syntax, for real this time i hope

Update: 13 Jan, 2023 @ 8:58am

Syntax update

Update: 3 Jan, 2023 @ 10:56am

Split off the civs to a submod, because they are kind of a distinct idea and also seem to be the only really buggy part of the mod.

Update: 3 Jan, 2023 @ 10:21am

Split off the civs to a submod, because they are kind of a distinct idea and also seem to be the only really buggy part of the mod.

Update: 25 Dec, 2022 @ 10:15am

Molemarians now shorter lived and learn a bit faster. They also have a higher population per site and lesser spread in general. Hopefully this limits them enough, but I still might have to make larger changes to them.

Update: 25 Dec, 2022 @ 10:11am

Steel Citadels now hate nature more, only settling on mountains and deserts. Stopped Cave Dwellers from spawing on tundra so they stop ending up on half a dozen arctic islands instead of anywhere else.

Update: 23 Dec, 2022 @ 3:47pm

Steel Citadels now hate nature more, only settling on mountains and deserts. Stopped Cave Dwellers from spawing on tundra so they stop ending up on half a dozen arctic islands instead of anywhere else.

Update: 22 Dec, 2022 @ 1:07pm

Update: 22 Dec, 2022 @ 1:06pm

Various minor bug fixes. Made somewhat more stable. Molemarians now more rampant in their slaving, leading to more wars. Still seems to cause inexplicable rare crashes on worldgen, I can't find any paticular reason.