Arma 3
isky's A.I Skill Tweaks
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Update: 14 Jun, 2023 @ 2:24am

apologies, forgot to remove a source file.

Update: 14 Jun, 2023 @ 2:21am

changed cost of use for AT ammunitions
changed overall performance oriented settings(not at all affecting your custom difficulty)
increased supress range

Update: 7 May, 2023 @ 11:06pm

attempt 2 at another server keys fix.

Update: 7 May, 2023 @ 7:48pm

fixed A.I disregarding commands when in playersquad,
more prompt to using cover,
and just a litttttle more dangerous with their turn speed

Update: 2 Mar, 2023 @ 5:38pm

key fixes

Update: 6 Feb, 2023 @ 10:51pm

Update: V1.3.0
Changed Cost for AT Ammo Values to prevent A.I Overusing AT against infantry.
randomReactionTimePercent = 0.2; Changed to randomReactionTimePercent = 0.4;
turningInfluence = 1.2; changed to turningInfluence = 1.4;

Update: 6 Feb, 2023 @ 10:51pm

This update was an accident XD Change log is above^

Update: 28 Dec, 2022 @ 5:04pm

Most noticable changes
____________________________
Increased suppression range(20-30 metres)
changed aiming stability(High skill AI: 0.1 to 0.4 | Low skill AI: 2 to 1.2)
changed use of countermeasure reaction time(maxReactionTime: 1.4 to 0.8)
changed shooting and moving influences(shootingInfluence: 0.4 to 0.9 | movingInfluence: 1.2 to 1.7)
changed countermeasure use if targetted(1.2 to 2.2)
changed minimal throw distance for smokes(500 to 750)
changed loss of target time(min 0.5 to 0.7 | max 3 to 5)

Update: 22 Dec, 2022 @ 12:13pm

initial Release