DayZ
eAI_Reloaded
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Update: 30 Nov, 2023 @ 8:19am

- AI now now support modded animals - reacting only when animal IsDanger() is true (Thx Sauwercraud for report and testing)

Update: 5 Aug, 2023 @ 12:29am

- added 1.22 compatibility (Thx Maru for report)

Update: 9 Mar, 2023 @ 11:18am

- fixed shooting through terrain and obstacles
- improved targetting (head and pelvis)

Update: 5 Mar, 2023 @ 7:45am

- guards PO hotfix (missing inheritance)

Update: 5 Mar, 2023 @ 7:00am

- added factions which ignoring and are ignored by infected:

eAIFactionRaidersPO
eAIFactionGuardsPO

PO means Players Only

In AI_init.c add for example this: patrol.SetFaction(new eAIFactionRaidersPO());

Update: 14 Feb, 2023 @ 11:56am

- fixed aiming in 1.20

Update: 21 Jan, 2023 @ 8:50am

- fixed formations

Update: 25 Dec, 2022 @ 1:51am

- added logo and mod.cpp

Update: 24 Dec, 2022 @ 8:20am

- fixed radial menu (need more testing)

Update: 24 Dec, 2022 @ 1:58am

- added defines
- added SurvivorF Baty