VTOL VR

VTOL VR

Operation Cryofracture (2.1)
Showing 1-10 of 36 entries
< 1  2  3  4 >
Update: 31 Jul, 2024 @ 4:18pm

Build 2.1

Week 1 :

- Fixed the Oil Rig Charlie Obj from prematurely triggering the fighter backup sequence.

Week 3 :

- Fixed a typo in an objective description.

Week 4 :

- Fixed the soft lock if the "Landing Craft Event" would fire.

Week 5 :

- Fixed a typo in an objective description.

Update: 27 Jul, 2024 @ 2:18pm

Build 2.0 (HOTFIX)

Week 1 :

- Fixed some minor typos.

Week 3 :

- Fixed the typo and style of the PROC Air Defence Zone on the map slide

- Updated the map slide to now include the Amphibious assault ship as a resupply point

Week 5 :

- Updated the map slides to the updated version of the PROC Air Defence Zone

Workshop page :

- Added a livery segment for this campaign's liveries

Update: 25 Jul, 2024 @ 10:30am

Build 2.0

Week 3 :

- Moved a Amphibious Assault ship into position in the bay.

- Moved the USS "Goose" to allow for easier landings for Hook based landings and catapult take-offs.

Week 4 :

- Added the "Landing Event"

Week 5 :

- Added a moved spawn point for when engaging the PROC airbase.

- Added the "Survivors Event"

Liveries :

- Overhauled the AV-42C (Arctic) Variant to version 2.0

- Overhauled the AV-42C (Queen Bee) Variant to version 2.0

Update: 22 Jul, 2024 @ 10:14pm

Build 1.9

Week 1 :

- Implemented "Current Mission Intel Overview" Slides to help with planning.

- Fix some typos

- Victor-03s line replaced with a voice actor. Green "Data" from The Boat community.

- Added Spectator Slots.

- Added new weather and custom time.

Week 2 :

- Implemented "Current Mission Intel Overview" Slides to help with planning.

- Added Spectator Slots.

- Added new weather and custom time.

Week 3 :

- Implemented "Current Mission Intel Overview" Slides to help with planning.

- Implemented "Developer Notice" Slides to help with a certain VTOLVR bug.

- Added Spectator Slots.

- Added new weather and custom time.

- Added the "VTOL Base event".

Week 4 :

- Implemented "Current Mission Intel Overview" Slides to help with planning.

- Added Spectator Slots.

- Added new weather and custom time.

- Added the final framework for the "landing Event".

Week 5

- Implemented "Current Mission Intel Overview" Slides to help with planning.

- Added Spectator Slots.

- Added new weather and custom time.

- Added the final framework for the "Survivors Event"

Liveries :

- Overhauled the F-45A (Arctic) Variant to version 2.0

- Overhauled the T-55 (Arctic) Variant to version 2.0

Update: 30 May, 2024 @ 10:19am

Build 1.8

Week 1 :

- Replaced all units on the central charlie objective to prevent the post 1.8.3 vtol version from causing the "Falling Frank" bug, fixing the soft lock problem.

- Added triggers for the soon to be added overhauled voice lines.

Week 2 :

- Laid ground work for the AWACS event overhaul.

Week 3 :

- Laid ground work for the Remote VTOL-base Event implementation.

Week 4 :

- Laid ground work for the Landing event implementation.

Week 5

- Ever so slightly moved the Projector Boats to make them more circular around the final carrier.

- Changed how the end of mission landing sequence works to experiment with a more polished landing detector for carriers.

Liveries :

- Overhauled the F/A-26B (Arctic) Variant to version 2.0

Update: 20 Jan, 2024 @ 12:20am

Build 1.7

Week 1 :

- Removed Charlie OBJ man MANPAD, hopefully fixing the soft lock problem.

Week 2 :

- Fixed the AWACS Detected Text Warning from displaying when late players spawn in and when there is no AWACS in the area.

Update: 5 Jan, 2024 @ 2:51pm

Build 1.6

Week 1 :

- Slightly moved a MANPAD on the charlie OBJ to hopeful prevent him from falling under the oil rig.

Week 2 :

- Made a minor adjustment for placement of newer IR guided launchers.

Week 5 :

- Removed the Jammers from the F/A-26Bs as they were WAY TOO OP.

Update: 25 Dec, 2023 @ 3:18pm

Week 1 :

- Fixed the infinite fuel bug

- Hid the "Coin flip" bunker network tent if it doesn't spawn

Week 2 :

- Added thermal guided missile launchers near the ships

- Made the secondary objective more harder by upping the needed OBJs from 18 targets to 25 to accommodate for the new T.G.M.L.s

Week 4 :

- Fixed a bug that would cause half the launched manta UCAVs to crash into the mountain upon some missions with a laggy host.

Week 5 :

- Made an adjustment so that Non-host players can complete the landing objective easier.

Update: 29 Oct, 2023 @ 3:50pm

HOTFIX

Week 1 :

- Made the T-55 2 seater again (almost forgot about that)

Week 5 :

- Fixed a minor problem in the ending sequence.

Update: 29 Oct, 2023 @ 11:18am

Week 1 :

- Fixed a problem where the mission would not end if certain actions were done in certain orders.

- Overhauled the new combat music system to where music will come in phases. Phase 1 : when waiting/hunting for hostile fighters. & Phase 2 : When engaging hostile fighters. (Phase 2 only plays while hostile aircraft get aggressive.)

- Fixed more typos in the briefing.

- Fixed the bug not causing the special event to occur with the random encounter.

- Made it so that you must complete the Convoy Objective to complete the Main Objective.

- Made a minor adjustment to the F/A-26B Recommended load out.

Week 3 :

- Fixed more typos in the briefing.

Week 4 :

- Replaced the placeholder line for Cpt. Amir to a voice acted one.

Week 5 :

- Added a new slide in the briefing to address a major recommendation.

- Fixed more typos in the briefing.