Wallpaper Engine

Wallpaper Engine

Procedural noise
Showing 1-8 of 8 entries
Update: 26 Jun @ 5:00pm

New:

  • Added UV white noise.
  • Added fractal support for Voronoi, both color and UV.
  • Added "Borders" option for Voronoi cells, can also be rounded and/or smoothed.
  • Added UV Worley noise, both versions.
  • Added noise layering support for all UV types (input texture must be color type noise).
  • Added post processing option for all UV types (except white noise).
  • Added new "Step animation" feature, select a target low FPS the noise will be displayed at (does NOT improve performance, it's just aestetics).

Fixes:
  • Fixed non uniform noise caused by faulty hashing functions, especially noticeable with white (value) noise.

Update: 21 Mar, 2023 @ 10:57am

New:

  • Added perspective option for opacity mask.
  • Added tileability option for all noises except Simplex. Useful to use in combination with opacity mask with perspective. Couldn't get this to work for Simplex, I'll keep trying though.
  • Better organized options. Divided in 2 categories, color and UV (old distort).
  • Added RGB option for all noise types in the color category.
  • Added "Gradient map" option for all noise types in the color category.
  • Added noise layering option, to blend in a different layer of noise exactly like fractals are stacked together.
  • Added "Fractal influence" and "Fractal scaling" properties, to adjust how fractals are blended.
  • Added "Seed" property, to choose the noise layout. Much like "animate" but without it changing over time.
  • "Colors" property, in RGB option, renamed in "Colors max" and added "Colors min" property, to choose the range of possible value every color channel can have.
  • Added "Color high" and "Color low" properties for the default color mode (now named "High-low"), to choose the colors for the high value regions (white) and the low value regions (black) and blend between the two.
  • Added "Gradient" property for high-low and RGB color modes, to choose how gradual should be the transition between high value regions (white) and low value regions (black);
  • Added new mode for Worley noise, I named it "Worley mix", like normal Worley it has all 3 color modes.
  • Removed "Remap" property. It did the same as "Thresholds" but reversed and less intuitive.

p.s. I added so many things that I probably forgot something LOL

Fixes:
  • Fixed Perlin and Flow not working on android.
  • Fixed Worley being too dark with a low number of fractals.

Update: 12 Mar, 2023 @ 11:49am

New:

  • Added perspective option.
  • Added "Voronoi RGB" and "Voronoi (Distort)" noise types.
  • Added "Color" property for RGB noises.
  • Added "Threshold" property.
  • Renamed "Bounds" property as "Remap"
  • Added "Color change" property for Voronoi noise.
  • Removed "Invert transparency" option.
  • Better organised properties in categories.
  • Reworked "Perlin" and "SImplex" noises, they are faster now.

Fixes:
  • Fixed many noise functions not having a square aspect ratio.
  • FIxed "write color" and "write alpha" not behaving exactly as they should.
  • Fixed the "pulsing" effect of perlin noise.
  • Performance optimization.
  • Fixed android compatibility.

Update: 25 Jan, 2023 @ 11:55am

Fixes:

  • Fixed artifacts when bounds where not 0 and 1.
  • Fixed "Bounds" and "Invert" affecting opacity even when "Write alpha" was not enabled.
  • A little further optimised.

Update: 18 Jan, 2023 @ 2:48pm

New:

  • Added Direction properties for every type of noise.
  • Added "write color" and "write alpha" options.
  • Added more transparency blend options.
  • Added "Factals" property to Curl noise.

Update: 12 Jan, 2023 @ 2:05pm

New:

  • Added Curl and Flow noises, they are a distortion type of noise
  • Renamed "Octaves" property in "Fractals"

Update: 26 Dec, 2022 @ 5:36pm

Update: 25 Dec, 2022 @ 6:17pm