Don't Starve Together

Don't Starve Together

Kitty's Fixes & Tweaks
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Update: 27 May @ 10:31pm

Hotfix 1.5.1.1


• Tweak Fixes and Changes:

Unpushable Mid-Attack
- Batilisks are no longer affected.
Despite being swarm-type enemies, they only attack one at a time, and thus don't benefit from this tweak.

Less Placement Blocking
- Suspicious Dirt Piles, Animal Tracks, and Gravestones no longer block placement.

Gender Neutral Dialogue
- Tweak no longer executes if client is not using English.
- Fixed string spacing issue,
- Added grammar issue "They looks" -> "They look" to overpass system.
- Added some extra masc replacements

Update: 26 May @ 4:21am

Minor Update 1.5.1


• New Tweaks:

- Less Movement Blocking
Prevents most common objects from blocking character movement.
Some examples include: trees, boulders, harvestables, skeletons, & pillars.
Bearger & Deerclops are unaffected, since they use COLLISION.GIANT instead of COLLISION.CHARACTER.

- Planted Crops Never Spoil
Applies to crops at the full growth stage.
Well, they'll actually spoil in 300 years. but I'm sure the people living in 2325 won't have any trouble replanting.

- Giant Crops Never Spoil
Applies to picked giant crops.


• New Fixes:

- Creative Building Desync
Prevents a 2-second Creative Mode building delay caused by inventory desync.


• Tweak Fixes:

Unpushable Mid-Attack
- Fixed dragonfly being mistakenly affected.
- Some basic autodetection now helps avoid edge cases.

Update: 25 May @ 12:44am

Hotfix 1.5.0.2


• Tweak fixes:

Unpushable Mid-Attack
- Shadow Bosses no longer teleport in place...

Update: 24 May @ 11:06pm

Hotfix 1.5.0.1


• Tweak fixes:

Keep Soil After Harvest
- Fixed a catastrophic bug that doubled the placement density of tilled soil...

Update: 24 May @ 5:54pm

Major Update 1.5.0


• New tweaks:

- Stop Domestication Loss
Beefalo no longer lose domestication.

- Longer Container Reach
Increase container auto-close distance

- Keep Soil After Harvest
Prevent tilled soil from disappearing after harvesting crops or digging weeds.

- Stop Seasonal Weeds
Seasonal weed growth no longer occurs.
This does not affect growth from random crop seeds.

- Stop Weeds from Seeds
Weeds no longer grow from random crop seeds.
This does not affect seasonal growth.

- Stop Fruit Fly Weeds
Fruit Flies no longer plant weeds.

- Stop Weed Spreading
Weeds no longer spread.



• New fixes:

- Bearger Tree Loot
Trees now drop the correct loot when collided with by Bearger.

- Tool/Armor Break Interrupt
Tools & Armor breaking no longer interrupts Lunar Flames or tent sleeping.

- Godmode Protects Armor
Armor no longer takes damage while invulnerable.



• Changes & Tweak Fixes:

Multiple Tweaks
- Display names are now only modified if the game's language is set to English.

Auto Ember Pickup
- Embers no longer return to inventory after being dropped.

- Fixes have been moved to the bottom of the mod options.
- Farming options have been split into 2 categories.

Update: 18 May @ 11:42am

Minor Update 1.4.7

• New tweak:

- Repairable from Zero
Sewable, refuelable, and repairable items such as the Tam o' Shanter,
Magiluminescence, & Dreadstone Armor no longer break at 0% durability,
but become unequippable until repaired. Repair-over-time items
such as Dreadstone Armor get a 1% "Pity Repair" after spending too much time at 0%.



• Tweak changes & fixes:

- Less Placement Blocking now affects "drifters": spores, tumbleweeds, etc.

Update: 14 May @ 7:07pm

Minor Update 1.4.6


• New tweaks:

Longer Lasting Ice Flingomatic
- Fuel capacity doubled. Yay, less structure fiddling!


Improved Shadow Combat
- Uses more-reliable teleportation logic
- Stops shadow creatures from teleporting directly onto players
- Stops shadows from being pushed mid-attack & having their reach extended


Unpushable Mid-Attack
- All creatures become unpushable mid-attack.
This prevents swarms from pushing each other to extend their attack range.

Update: 12 May @ 8:27pm

Hotfix 1.4.5.2
• Fixed a Burn Refresh crash related to missing event data.

Update: 11 May @ 10:07pm

Hotfix 1.4.5.1



• New tweak:

Funcap Blueprint Conversion
- Haunt Funcap Blueprints to convert them to different types!
Seriously, why should you have to kill an already-tedious boss like 3+ times to get a specific type? Other blueprints have this functionality, so why not make an exception for funcaps too?



• Mod fixes:
- Cleaned up some leftover test prints

Update: 11 May @ 7:29pm

Minor Update 1.4.5


• New tweak:

Ice Box Pause or Rewind
- Iceboxes and Insulated Packs can now pause or rewind freshness loss.


• New fix:

Abigail Persist Riled State
- Abigail's riled state now persists between saves and loads.
This should prevent Wendy from being ambushed by bats when leaving caves.


• Tweak changes & fixes:

Awakened Scalemail

Willow
- Reduced Ember repair rate from 4% to 3%

Fiery Kinship
- Fire Staff repair rate increased from 1/6s to 1/5s ( 1/1.66s with Conqueror of Flames)

Dim Glow
- Increased glow radius from 0.6 to 1


Auto Mine Deploy
- Now more-compatible with Less Placement Blocking;
Mines now do a better job of detecting invalid placement positions!