Don't Starve Together

Don't Starve Together

Kitty's Fixes & Tweaks
Showing 31-40 of 53 entries
< 1  2  3  4  5  6 >
Update: 24 Apr @ 8:14pm

Hotfix 1.2.1.1
What the hell is a jiggawatt?

Tweak changes & fixes:

Immediate Alchemy:
- Players no longer start out with all tier 1 science recipes unlocked. Oops!!!
- By default, players now know how to craft Alchemy Engines and their prerequisites.

Super Lazy Forager
- Item pickup speed reduced to 6/s to fix inventory control locking. :(

Mini Scaled Chests
- Chest placer is now scaled too. Pun not intended.

Update: 18 Apr @ 5:44pm

Minor Update 1.2.1
1.21 Jiggawatts?! Great scott!

• New tweaks:

- Cheaper Mini Signs
Increase the crafting yield of mini signs!

- Mini Scaled Chests
Make scaled chests the same visual size as regular chests!

- Immediate Alchemy
Craft the alchemy engine without a science machine!

- Remove Giant Crop Physics
Giant crops no longer physically get in the way while you're farming.

- Reliable Seeds
Seeds no longer spoil or catch fire.

- Longer Lasting Lanterns
Lanterns and Miner Hats get a doubled light capacity, and require twice as many lightbulbs to fill to max.

- Moon Dial Water Source
Fill watering cans at moon dials!

Update: 18 Apr @ 12:44am

Hotfix 1.2.0.1
• util.make_unbreakable no longer sets item durability at 10,000% (lol)
why is components.finiteuses:SetPercentage(n) a multiplier instead of a percentage?

Update: 17 Apr @ 11:52pm

Major Update 1.2.0

• Relabeled and reorganized some mod option sections.

• New tweaks:

Sleepless Pig King
Trade with the pig king even at night!

Proportional Trade
Get 1 gold per morsel of hunger traded to the pig king!
All meat items with neutral or positive health values become tradable.
Meat can be sold for 2 gold, and Meaty Stews can be sold for 12.
Cooked into a steak and 2 meaty stews, A koalefant can be sold for a total of 30 gold.
This system does not reduce trade values, so an eel is still worth 5 gold.
Does it make sense? Yes! Is it overpowered? Absolutely!
...But so is monster meat -> eggs -> gold, so I'll call it even.

Cheaper Boat Patches
Boat patches no longer require stingers to craft, and you can craft multiple at a time!
There are basically no bees on the ocean, so I think requiring stingers in this recipe is unfair,
especially when the consequences of losing a boat can be as severe as they are.

Cheaper Feather Pencils
No, the feather ISN'T necessary. Craft multiple pencils at once without feathers!

Unbreakable Pitchforks
Make Pitchforks unbreakable!
They don't really offer a survival advantage, so I think this is fair.
No, tridents don't count.

Super Lazy Forager
The lazy forager is now unbreakable, and picks up 30 items per second.

• Fast Actions changes:

Watering cans now pour faster, and require only 1 use to fully water a tile

Update: 16 Apr @ 10:11pm

Minor Update 1.1.4

New tweak: Cheaper Turfs
You can now craft up to 100 turfs at a time!

(old lady voice) Back in my day, if you wanted to craft cobblestones, you needed to dig up a rocky turf and combine it with boards! And you'd only get ONE!

Update: 16 Apr @ 8:44pm

Minor Update 1.1.3

New tweak: Better Bundling
Bundling wrap no longer requires rope to craft, and drops itself instead of wax paper when unwrapped.

Update: 14 Apr @ 10:43pm

Minor Update 1.1.2
Cleaned up a lot of the mod's code

New tweak: Predictable Panic
This tweak modifies creatures' panic behaviors to, instead of making them run around randomly,
makes them run in predictable circles that are highly optimized for player attacks.
This tweak is very useful for Willow's fire-based playstyle & Wendy's "scare" ability.

Update: 13 Apr @ 3:36pm

Hotfix 1.1.1.2

Fast Actions changes:
• Regardless of saddle type, players can now mount beefalo in combat.
• System change: States incompatible with replacement can now have their timeouts set.
• Bug fix: Scrappy Werepig can now be freed via rummaging
I'm starting to consider splitting Fast Actions into several more-specific tweaks...

Fix added: Beefalo now leave combat when mounted.
This bug can prevent beefalo from eating healing food while mounted...

Update: 12 Apr @ 10:48am

Hotfix 1.1.1.1
Ha ha, ha, one!

Fast Actions changes:
• Garden Digamajig drilling duration reduced from 15 to 4
• Tilling is now faster; till_start state replaced with till

Update: 11 Apr @ 4:13pm

Minor Update 1.1.1

Fast Actions updated:
• Beefalo and Pigmen are no longer busy when eating.
• Players can now wake up most sleeping creatures to trade with them.

New tweak: Immortal Birdcage

Reduced mod priority to ensure its functionality isn't overwritten by other mods