Rivals of Aether

Rivals of Aether

Alvis
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Update: 25 Feb @ 5:04pm

v1.22
Nerfs
- UAir startup is a bit slower (f10->f12), and knockback scaling + hitbox sizes reduced a little bit in general
- FAir sweetspot knockback scaling reduced (0.8->0.7)
- FTilt sweetspot knockback scaling reduced (0.95->0.75)
Fixes / Other Changes
+ Improved dash start animation
+ Fixed issue where USpecial could sometimes hit players multiple times (would usually only happen with 3+ players and if multiple players were caught in the attack, but still)
+ Added 4 unique Weeegeefied sprites
+ Added simple sleep animation
+ Added more Miiverse posts

Update: 13 Jan @ 5:17pm

v1.21
Nerfs
- Added a small cooldown to DSpecial and fixed shadow clone DSpecial (it was accidentally too fast lol)
- Added a small cooldown to DStrong if used at ledge or in mid-air
- Decreased NSpecial clone health (44->20), as not only was it really high but the reward for destroying it was always very mild anyway, so this should fit better
Fixes / Other Changes
+ Fixed outline color during marked status sometimes being weird if there were multiple Alvis in the match
+ Fixed some KoB interactions
+ Added ceiling detection to Ustrong projectile and general behavior for that, plus even more fixing and failsafes for the pillars getting stuck on platforms (thanks rivals). Hopefully this is fixed for real now lol

Update: 29 Oct, 2024 @ 2:23pm

v1.20
Nerfs
- Added some more anti-stalling to strongs
- Made rising aerials during double jump not send you as high up

Update: 20 Oct, 2024 @ 2:48pm

v1.19
Buffs
+ Alvis can now move during taunt (very important)
Nerfs
- Gave DAir multihits less hitstun
Fixes / Other Changes
+ Alvis now has a brand new dashturn animation, which should look much smoother (plus some other dash animation improvements)
+ Made the AI much better, giving it custom code for detecting incoming attacks and projectiles and more
+ Many of Alvis' hitboxes now count as Khraosis element, allowing for special interactions with other KoB characters
+ Fixed some misc hitbox interactions
+ Added 4 more Miiverse posts

Update: 11 Mar, 2024 @ 11:57am

v1.18
Buffs
+ Hurtbox shifts a bit in idle due to the floaty movement Alvis has, and his dash hurtbox has been fixed to be lower and match the animation better
Nerfs
- DTilt now has a slightly smaller hitbox on the projectile, and if Alvis uses the longer-range version then he will have noticably more whifflag if he misses
- Jab1 now has 1f more startup (f4->f5) and gave it slightly more whifflag (+3f)
- Slowed down a few other moves as well (ex: FTilt, UTilt, FAir, etc), mostly by 1-2 frames each
Fixes / Other Changes
+ Added extra impact to powerful hits, and made hits in general feel better with a custom shaky hitpause effect
+ Fixed the readability of the text on the CSS for Astral Ghost alt

Update: 17 Nov, 2023 @ 8:05pm

v1.17
Fixes / Other Changes
+ Made other characters able to bounce off the Khraosis clone with certain moves
+ Improved hit detection on the Khraosis clone
+ Improved the shading on many alts
+ Added silly angle 0 galaxy FStrong sweetspot
+ Fixed an error with the DStrong pillars where certain platforms would bug them out + some other misc errors
+ Fixed some misc KoB interactions and added Toadie ability stuff

Update: 22 Aug, 2023 @ 5:28pm

v1.16
Buffs
+ Alvis can now look at Starter and Pauline before they krush
Fixes / Other Changes
+ Improved AI a little

Update: 22 Jun, 2023 @ 5:37pm

v1.15
Nerfs
- Lowered the damage of some normals to offset some of Alvis' strengths slightly while keeping his combos
- If a marked opponent hits Alvis, the mark will disappear (although only if the attack did at least 7% damage and put Alvis into hitstun)
- While floating, Alvis can't move as quick horizontally (particularly if moving backwards). Float will also move downward slightly if used very high up, to prevent air camping (this also applies to charging strongs as well)
Fixes / Other Changes
+ NSpecial clone now has a limited position and will float towards the center of the stage if it's too far away (both a buff and nerf kinda but now it wont be off-screen so much)

Update: 19 Feb, 2023 @ 7:58pm

v1.14
Fixes / Other Changes
+ Fixed a misc error on NSpecial

Update: 29 Jan, 2023 @ 6:06pm

v1.13
Nerfs
- UStrong and DStrong pillars now become weaker after they've been out for a few frames, so that they're not full strength the entire time. Also, if they're parried, they will fly back at Alvis more reliably
- USpecial now has 45 frames of cooldown, and USpecial+UStrong apply a small cooldown to eachother as well (mostly to make Alvis a bit less crazy when you're above him)
- Adjusted FStrong and UAir hitboxes slightly, just to make the sweetspots a tiny bit more precise
Fixes / Other Changes
- Contact damage rune (K) is no longer active when Alvis is in hitstun