Arma 3
Co06-THE ESCAPE
Showing 11-17 of 17 entries
< 1  >
Update: 14 Aug, 2014 @ 3:42pm

Update: 14 Aug, 2014 @ 3:25pm

Update: 13 Aug, 2014 @ 11:05am

Apologies, the Mine detector was missing. Was categorised as "item" in virtual ammo crate, it is now correctly a "weapon" and is again available.

Update: 13 Aug, 2014 @ 4:41am

Final version bar patch fix. Latest UPSMON & minedetector fix (moved to weapons as was no longer showing in box)

Update: 2 Aug, 2014 @ 2:51am

Final version. Swapped FAR revive for the more adjustable Psycho Revive With a balance between realism & gameplay. Settings are; 1. Units will die if they take a head shot or heavy explosion nearby. 2. There is a 50% chance you are too injured to be revived 3. Anyone can revive but must have a first aid or Medkit. 3. Bleed out time is randomised depending type of damage taken up to 8min. 4. injured player activated GPS map marker (3D in game icon marker off) 5. blood on & effect on senses on

Update: 31 Jul, 2014 @ 3:41pm

Mission should now end if all players are injured.

Update: 25 Jul, 2014 @ 10:07am