Project Zomboid

Project Zomboid

CDDA Zomboids
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Update: 4 Jun, 2023 @ 4:02am

Patch For fixes

So we have three versions now.
1 - The normal version of cdda with every single function and stuff. This is ment for Singleplayer players but can be run easily on a multiplayer server. (Expect some minor desync or bugs in MP.) - (SP & MP)

2 - The Second version of cdda is without most functions for MP only basically you have the bare minimum to avoid bugs and desync and lag. (MP ONLY)

1 - No more Functions like Bullet immune & Radioactive
2 - No more Necromancer Z & Master Z functions
3 - No more keep stand function


3 - The third version of cdda is not tested yet but the author of the code says expect some desync issues between zombies like some types will not show correctly or something like that. ( MP ONLY)


You only need to enable one of this three that interests you and suits your style.
Recap
1 - Full version (some lag in MP ) MP & SP
2 - Bare minimum without most functions (No lag) - MP Only

3 - Possible desync in servers (No lag) - MP Only


- Fixed bug with hand written font and medium font not applying ingame

- Reverted back _ALERT now its an option in the new section in sandbox options ( CDDA : update ) disable it if you see errors

- Added new option for Nametag tick update by default its 750 but you can decrease or increase and notice what happens lag or smooth experience apply your fav and restart server or world.

- Moved Show Zombie type to sandbox so now server owners can force this option to be false or true (need server restart)

- Renamed (DD_Zombie) to (Cataclysm: Dark Days Ahead) in mod options

Update: 2 Apr, 2023 @ 12:32am

- Fixed evolution error .
- Fixed Normal zombie turning to Master.
- Removed Immune to bullets for sherrif Z
- Added MOD IDs to disable certain occupations
- Added Thai Translation for Sandbox
- Warning if you play with More traits or Arsenal(26) if zombies that have the immune to bullets gives you errors then disable.

New evolution table :
Crawler = 1 ,= to Nothing
Skeleton = 2 ,= Skeleton Feral
Feral = 3 ,= to Nightmare
ScreecherZ = 4 ,= to nothing
Tough = 5 ,= to Feral or Wresllers
Fat = 6 ,= to Grabber or Tough or Crawler or Boomer
Necromancer = 7 ,= to nothing
Brute = 8 ,= to nothing
Wrestler = 9 ,= to Brute
Screamer = 10 ,= to Screecher
Survivor = 11 ,= to nothing
Decayed = 12 ,= to nothing
Grabber = 13 ,= to Wresller
CopZ = 14 ,= to nothing
FiremanZ = 15 ,= to nothing
SoldierZ = 16 ,= to nothing
ChildZ = 17 ,= to nothing
HazmatZ = 18 ,= nothing
Master = 19 ,= nothing
Normal = 20 ,= Necromancer or Biter or Listner or Screamer
Boomer = 21 ,= to nothing
ShockerZ = 22 ,= Shocker Beast or decayed
SkeletonFeral = 23 ,= nothing
Listener = 24 ,= Screamer
Biter = 25 ,= nothing
SWAT = 26 ,= to nothing
Sheriff = 27 ,= to nothing
ObeseZ = 28 ,= to nothing
NightmareZ = 29 ,= to nothing
BurnerZ = 30 ,= to nothing
HulkZ = 31 ,= to nothing
PredatorZ = 32 ,= to nothing
Shocker Beast = 33 ,= to nothing
Juggurnaut = 34 ,= to nothing
Skeletal Juggurnaut = 35 ,= to nothing

Update: 23 Mar, 2023 @ 7:02am

- Fixed Keep stand tap.
- Added IGUI Thai Translation thanks to : XEN.

Update: 22 Mar, 2023 @ 7:46am

- Added Sandbox options for Keepstand for each zombie type by default all of them are disabled but some are enabled under "CDDA : Keepstand" , the option Zombies : Keepstand controls everything.
- Added Mod option Option "NameTag Font" with 21 fonts, this change the style of the text.


Update: 21 Mar, 2023 @ 11:12am

- add KO keepstand translation
- Fixed Biter Lacerating all player bodyparts
- Possible fix for Keepstand. (Disable Keepstand for no errors)
- Removed Keepstand from all zombies but (Tough,Fat,Obese)
- Remove Alert_ Lag from Brute,Necromancer,Wresler,Shocker
- Removed the no teeth Zombies doesnt not work
- Skeletal Juggernut now act like a predator
- ( If you see issue please report any bug and what zombie type did that! )
- ( If you respawn with an Occupation that should give items it will lead to an Error in SP)

Update: 21 Mar, 2023 @ 5:03am

Fully Supported Korean (KO).
Thanks to : BLUmountain !.

Update: 21 Mar, 2023 @ 3:52am

--- This update ---
- Added new sandbox option for Zombies Keepstand "Disable this if you have keepstand errors"
- Added max chance for zombies from 0 to 12000 (for the x16 zombies pop).
- Added Translations only IGUI and UI not sandbox , for FR,ES,IT,RU,KO,JP,CN,TR,TH,DE,PTBR,PT.
- Added Undead survivors compatibility for outfits.
- Fixed issue with SWAT Occupation not giving Terminator trait.
- Fixed sound for Scream and Screech spam.
- Fixed calling raduis for Screamer Z and Screecher Z and Nightmare , from 100 to 50 for Screecher , from 50 to 25 for screamer , from 50 to 5 for Nightmare.


--- Next update ---
Full compatibility with Authentic , Brita armor.
Full compatibility with Scrap weapons , Madax's weapon pack , Brita Weapon Pack for the Shocker types.
Fixe the occupations that don't have "Foraging %".
Fixe the occupations that don't have "Oufits".
Fixe the occupations that don't have "Spawn items".

Update: 12 Mar, 2023 @ 3:14pm

- Fixed old zombie types
- Fixed CN and French translation in IGUI
- Fixed Some sandbox options not taking effect

- AddedOccupations as a seperate ID
- Added new Zombie types
- Added ability to go to 1000.0 spawn rate for the x4 x8 x16 Zombie population
- Added Sandbox options for zombie types
- Adjusted Old traits
- Added new items
- Added new traits in Occupation Mod ID
- Added Compatibility with other mods
- Added new sfx for some zombie types
- Fixed issue with sound

Update: 5 Mar, 2023 @ 8:28am

Fixed Issue when player hits a zombie doesnt know if its primary hand item
Fixed issue with Evolution
Evolution Factor from 2 to 20
Possible evolutions now :
Skeleton to Feral Skeleton
Feral to Biter
Tough to Feral or Wresllers
Fat to Grabber or Tough or Necromancer or Crawler or Boomer
Wresllers to Brute
Screamr to screecher
Listener to Tough or Boomer
Decayed to Normal or Tough
Crawler to Decayed or Normal
Grabber to tough or Shocker
Normal to Grabber or Biter or Screamer or Fat or Necromancer or Master
Shocker to decayed

Update: 5 Mar, 2023 @ 4:44am

- Fixed issue with Cop zombie getting removed Press space to restore old damage
- Add Sandbox optiosn for zombie functions
- Fixed issue with biter hitting without hitting animations
- Remove zpop for MP servers !