Stellaris

Stellaris

A Cradle at the End of Time - Total Overhaul and Origin
Showing 11-18 of 18 entries
< 1  >
Update: 9 Jan, 2023 @ 5:03pm

Archaeological sites no longer generate, removed in an on_game_start event.

Additionally, any systems that generate in the Sapphire Veil nebula along with the Cradle System will no longer be subject to the firing of the Aetherophasic Engine. This is the first step in the story to accompany this total overhaul in future.

Update: 9 Jan, 2023 @ 6:06am

Changed the scripted_effect simulating the Aetherophasic Engine firing to keep orbital deposits from being deleted. New games should now have resources in each system.

In this version, anomalies have been disabled to see how it plays. Dig site spawning unchanged as of now.

Update: 8 Jan, 2023 @ 1:32pm

Fixed a typo causing the home system to be starting with random orbit distance which would cause asteroids to be away from the belts and occasionally cause the inner ring planets to clip into the star.

Update: 8 Jan, 2023 @ 11:50am

Patched functionality with Gigas Stellar Manipulation: Reborn to allow the Stellar Manipulator to "harvest" a black hole in order to turn it into a class T brown dwarf that can then be reignited using other Gigastructures.

Patched functionality with Gigastructural Engineering's various primitives. It is recommend to turn of all primitive systems in that mod's configuration menu but if you want them to spawn in the scenario, they will no longer be subject to the galactic purge.

Update: 8 Jan, 2023 @ 11:05am

Removed more vestigial event scripts and on_actions left over from script and event overhaul. Should be notice difference in game.

Further, the Gate Guardians from ACOT: Secrets Beyond the Gates should no longer be destroyed in the galactic purge event.

Update: 7 Jan, 2023 @ 9:10pm

Script overhaul. When not playing the origin you should not longer experience the galactic purge

Update: 7 Jan, 2023 @ 6:34pm

Removed vestigial on_action and events

Update: 7 Jan, 2023 @ 5:33pm

Mod created