People Playground

People Playground

Controllable Mario
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Update: 30 Oct, 2023 @ 9:42am

-Fixed luigi not being able to shoot fire

-Fixed Coin fx showing up in the spawn menu

Update: 29 Oct, 2023 @ 2:42pm

Okay, okay, i cheated. This is NOT the final update, this is a half way point to the final one. I wanted to get this out as it brings some amazing quality of life additions aswell as a good amount of bug fixes, so this is the second to last one.

-Added points when grabbing an item, and killing an enemy.

-Added coins! (Finally)

-Added a spring (DONT WORRY ITS NOT FINISHED YET! im gonna add the animations but it is gonna be a little complicated and thought i might aswell add it right now and refine it later.)

-Added the castle rock tile (dont know why this hasnt been in the game for so long.)

-Made items smoothly exit power up blocks.

-made koopas act like they do in the games (when you first step on them they stay still, then depending on which side you hit them they move accordingly.)

-Increased pipe enter/exit speed

-changed the pipe drag icon to something a little less intrusive

-and overall bux fixes.

Update: 25 Oct, 2023 @ 9:43am

Little patch for the new update before i work on part 2.

-Cat mario can now die.

-pipes should be better now.

-bowser animated.

-bowser sprite fixed.

Update: 25 Oct, 2023 @ 9:31am

Update: 24 Oct, 2023 @ 2:06pm

The FINAL update part 1 is out now!

This took a long, long, long time, and it adds and changes a lot.

-All of the code has been rewritten/cleaned up. (I know this doesnt change anything for casual players but believe me it makes development MUCH easier.)

-Bowser is here in mostly all his glory. He can shoot fire balls, jump, and move left to right.

-Mario and luigi have been reworked, making luigi have the same controls as mario. Their movement has also been very refined, making them feel snappy and responsive.

-Pipes have been added! If you press s you can change the height of pipes, and mario and luigi can of course go through them.

-The collision system between enemies and mario/luigi has been changed, instead of shooting out invisible lines to tell if collision has happened, now the game will check the height of the collision and act based off of that.

-the fire flower has been animated

-the red koopa has been removed

-the fireball physics have been made more accurate

-invincibility frames have been added

-Added cat mario (why not)

Remember, this is only the first part of this update. The second part will mostly be polish, but will add a couple VERY requested things. (One of them is blue)

If you find any bugs, or have an suggestions, please comment them/make a thread on the steam workshop, and i will read them and try my best to fix them all!

Update: 15 Feb, 2023 @ 8:21am

made luigi actually work... lol

also made all the controls changable, so now you can change them around however you want

Update: 14 Feb, 2023 @ 10:40pm

Luigi

J - Right
L - Left
I - Jump
K - Sprint
O - Shoot Fire

this took way too long, and for no reason. I just kinda put this off along with working on other things, and im sorry for that. But its here now, and hopefully its satisfying! Also please dont change the controls they break if you change them.

Update: 22 Jan, 2023 @ 8:18pm

Mystery blocks are here!

You can put mushrooms or fire flowers in there, and soon ill add coins so you will be able to do that too.

-Made a tab for power ups

(the blocks arent completely done, but i wanted to get them out soon so dont worry, ill make them better soon)

Update: 21 Jan, 2023 @ 6:06pm

Changed controls shown to have "F to shoot fireballs". Forgot to show controls before.

Update: 21 Jan, 2023 @ 1:49pm

Fixed bug where background shows above blocks when blocks highlighted