Kenshi
Radiant True Dark UI
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Update: 21 Jan, 2023 @ 8:38am

Update: 21 Jan, 2023 @ 2:22am

Update: 21 Jan, 2023 @ 12:26am

Update: 18 Jan, 2023 @ 9:27am

Border quality upgrade (part I)

Update: 18 Jan, 2023 @ 12:49am

PNG24 Try for artefact fix

Update: 15 Jan, 2023 @ 2:02am

Hammer and pickaxe icon fix on map. To prevent that "cut" I had to reduce its size by a little bit (vanilla had the flaw too but because it was poor you could not realize it).

Update: 13 Jan, 2023 @ 8:51am

Few adjustments on bars
- Wounded Red color adjusted to fit the rest of my Ui's red
- Missing Limb / Amputated red line adjusted to be clearer
- Loading bar's green fixed (no more overlaping)

Update: 13 Jan, 2023 @ 5:51am

- Health bars correction for yellow. Turning into a cream white, almost same one as the UI for tittle. Why do you ask? That yellow was indeed to close in gamut and tone from the green, making it sometimes depending of the contrast pretty confusing. One of the two colors had to go : The washed dirty piss green was so perfect for the UI, on the other hand the yellow was unique itteration here since it's not the same as the rest as UI's yellows, choice was easy. Turning into that cream white will furthermore give the idea of a bandage, I find it pertinent.

-Health bars correction for splint. Adjustment for that yellow color change, partial green line to suggest "almost functional" Might change if I find better

-Addition of dark grooving for the crafting windows elements which was pretty dull. (formerly a blurry dirt rust limit. Now it's clean and neat.

Update: 12 Jan, 2023 @ 3:12am

back online

Update: 12 Jan, 2023 @ 1:28am