Door Kickers 2

Door Kickers 2

Advanced Tactics: Compound Siege
Showing 21-30 of 31 entries
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Update: 12 Jan, 2023 @ 5:04am

- Fix sitting chair angles in western civilian area

Update: 12 Jan, 2023 @ 4:26am

- Replace civilian gun-grab waypoint, with a more reliable equivalent that uses spawns.

Update: 12 Jan, 2023 @ 1:26am

- Decrease difficulty: add 4s delay to western civlian scenario

Update: 12 Jan, 2023 @ 1:25am

- Decrease difficulty in middle alley: re-add the civilian-free zone for western team

Update: 12 Jan, 2023 @ 1:14am

- Western civilian area: cleanup layout that sometimes prevented waypoints from functioning
- Western civilian area: increase difficulty by immediatley spawning civilians that run for the wep stash
- Visuals: delete clipping metal fence
- Visuals: delete excess metal fences

Update: 11 Jan, 2023 @ 11:33pm

- improve appearance: final leg corridor
- increase difficulty: randomize spawns in final leg corridor
- increase difficulty: improve trigger positions for west wing
- improve ux: improve volume level consistency between "elevator beep" sound sources
- improve ux: eastern team improvements. Improve plant layout & plant FOV angles. Add curved wall. Swap seating positions so a civilian sits on the "outer edge" of an ambush (instead of blocking line of fire between the eastern team & the enemy)

Update: 11 Jan, 2023 @ 6:58pm

Fix minor water clipping on eastern sewer exit

Update: 11 Jan, 2023 @ 6:19pm

Fix a possible stealth route (added unbreakable wall at chokepoint before reinforcements team)

Update: 11 Jan, 2023 @ 5:26pm

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Update: 11 Jan, 2023 @ 5:10pm

Update description