Arma 3
KJW's Imposters
Showing 1-10 of 28 entries
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Update: 21 Oct, 2024 @ 3:07pm

- Bugfix for UAV AI being processed

Update: 9 Oct, 2024 @ 6:09pm

- Fixed enabling/disabling the mod. Meant to do this a while ago, never got around to it.

If the covert bar will not disappear, the fault is with KAT Medical. They have broken a key piece of ACE API. I have submitted a pull request to fix it.

Update: 5 Sep, 2024 @ 9:38am

- Fixed RF Pickup compat
- Added skip variable for units

Update: 5 Aug, 2024 @ 7:35am

- Expand backpack config collection to cover more edge cases

Update: 22 Jul, 2024 @ 8:23am

- FIx backpacks being skipped in config collection resulting in them all being overt

Update: 22 Jun, 2024 @ 10:44am

- Vehicle check in previous patchnotes was using player's vehicle instead of processed unit's vehicle, causing all local units to be undercover if player was undercover due to vehicle
- Tweaked civilian vehicle disguises to require weapon to be unavailable

Update: 21 Jun, 2024 @ 6:00pm

- Fixed a bug causing vehicle scores to not be taken into account
- Added feature for full disguise when inside of civilian vehicles

Update: 16 May, 2024 @ 3:23pm

- Added ACE Arsenal sorting for suspicion amount

Update: 16 May, 2024 @ 3:23pm

- Added ACE Arsenal sorting by suspicion amount

Update: 29 Apr, 2024 @ 12:57am

- Added ACE Arsenal Statbar for susness; thanks Jenna
- Minor change to 3CB factions compat