Garry's Mod

Garry's Mod

Skyline X from Murder Miners
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Update: 16 Jan, 2023 @ 8:51pm

Changelog:

- Added actual Murder Miners skybox!!! (no HDR support, idk how to do that so the lighting may look worse)

- Cubemaps yippee!

- Nav mesh, so you can get chased by MM zombie nextbots or something I guess.

- I added lights, along with white complex blocks so they aren't floating sourceless light sources, at the first floor of the building with the TV, because with no HDR the compile made the shadows look awful. Yes, I realize that now the map is now not a completely accurate, 1:1 recreation of Skyline X from the hit game Murder Miners. Sue me.

- Lined up the checkerboard pattern for several of the checkerboard tile places. The original textures had a glitch, probably because of their size and added stuff in the .vmt, where the texture offset would not apply if it was by exactly 256 or -256, or the exact offset they needed to be to line up. Nobody would have noticed that they weren't lined up to the original, but rest assured that they now are.

This will probably be the last update to the map (aside from a quick bug fix if suddenly half the map breaks), because it really just isn't fun to work on anymore. This may also be the last Murder Miner map I port, although knowing me I may learn XNA one of these days to make a .cvxl to .vmf converter, which seems like it would actually be worth the effort for whatever small subsection of the GMod community that also likes Murder Miners and vice versa. Don't hold me to that though (I'm looking at you Penial). Anyway, I'm off to do more ambitious, unrewarding, far away, and borderline stupid projects. Thanks for reading all that, appreciate it.

Update: 14 Jan, 2023 @ 11:24am

Made the addon