No More Room in Hell

No More Room in Hell

nmo_aftermath_v2t
Showing 1-2 of 2 entries
Update: 24 May, 2023 @ 11:45am

>> Added 3 health-stations
>> Added 4 explosive barrels
>> Added 7 gas cans
>> Added 1 item crate
>> Added more medkits/bandages
>> Added more weapons + ammo pick-ups
>> Added 4 respawns. (8 respawns + 1 secret respawn)
>> Fixed players stuck in ground in some respawns
>> Added respawn support for !dif plugin (experimental)
>> Added hints for "all-player" triggers
>> Added extraction camera
>> Added loading-screen
>> Added 20 second cooldown before zombies spawn in train station
>> Added sound for fire in train station
>> Added glow for some objects
>> Added more vphys clip for multiple areas
>> The code for the secret room can now be found in-game
>> Removed some player-clips
>> Increased ammo pick-ups from 30-40% to 30-80%
>> Increased music volume for the arena music
>> Increased the light in some areas
>> Decreased the difficulty of the last rope jump
>> Decreased spawn frequency for all spawners
>> Added 1 fire zombie
>> Fixed planks shenanigans (hopefully, need more testing)
>> Fixed shortcut alternatives for getting the first pickaxe
>> Fixed godspot edge in outdoor area
>> Fixed players being able to leave the first room in arena before wave starts
>> Fixed invisible barriers after wave 1 in arena
>> Fixed middle block not breaking in the arena
>> Fixed fade distance for some props
>> Fixed electricity not being correctly parented to the second zombie
>> Fixed first room doors (sometimes) not opening
>> Fixed weird reflections on high-detail in some areas
>> Fixed crashing in outdoor area due to high poly car model
>> Fixed zombie spawner with no limit causing entity overload
>> Fixed push trigger (sometimes) not triggering in arena
>> Fixed push trigger force for kids in laser room
>> Fixed electricity sound not stopping (rope room)
>> Fixed objective17 not ending
>> Fixed market door visual bug
>> Fixed underground stairs visual bug
>> Fixed train sounds
>> Fixed door valves being (sometimes) invisible
>> Fixed zombie spawn in one building
>> Increased reset time for all doors

Update: 17 Jan, 2023 @ 3:52am