Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Warmod
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Update: 4 Jan, 2016 @ 10:11pm

Update: 31 Dec, 2015 @ 10:14pm

Update: 21 Dec, 2015 @ 12:56am

Update: 19 Dec, 2015 @ 8:49pm

Update: 18 Dec, 2015 @ 12:42am

Update: 13 Dec, 2015 @ 11:25pm

Update: 10 Sep, 2015 @ 4:04am

Update: 8 Sep, 2015 @ 7:30am

Update: 7 Sep, 2015 @ 11:53pm

Warmod Version 0.4

UI

New UI indicators for War Banners. A little banner icon will appear on the right of the screen when you are receiving the buff, red for damage banner and blue for resistance banner.
A new welcome screen on players' first spawn. Should introduce you to the mod's main features.

Archer

Increased crossbow projectile gravity scale to 1. Makes crossbows shorter ranged.
Increased Crossbow damage to 125, Heavy Crossbow damage to 150.
Decreased all crossbow projectile velocities: Crossbow to 5000, Light Crossbow to 4700, Heavy Crossbow to 5500.
Sped up Crossbow and Heavy Crossbow reload speeds slightly.

Increased all crossbows' ammunition.

Increased bow gravity scale to 0.5.

Increased longbow damage to 95 (bodkin and broadhead).

Bugfixes

Fixed javelin shield bash release occurring instantly. Should operate normally now.

Misc.

Temporarily removed kite and tower shields from Knight loadout. Apparently they were a bit OP with the new idle shield.
Temporarily removed flails from Knight loadout, pending rebalance/rework.

Update: 10 Aug, 2015 @ 4:05am

Warmod v0.36

Changelog:

*Bug causing players to take vastly reduced damage when playing in FFA mode fixed.

*Resistance calculations from War Banners and the teammate proximity Momentum buff recoded to make them apply properly.