Fraymakers

Fraymakers

Cylinder
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Update: 12 May @ 8:54am

2.1.3
hud stuff

Update: 1 Sep, 2024 @ 8:43am

2.1.2
🥺

Update: 29 Aug, 2024 @ 8:39am

2.1.1
⬇️

Update: 24 Aug, 2024 @ 6:23pm

2.1.0
some shit idk

Update: 10 Jun, 2024 @ 7:36pm

2.0.4
literally 2 things i fucking forgot again

Update: 9 Jun, 2024 @ 2:57pm

2.0.3
:<

Update: 8 Jun, 2024 @ 7:07pm

2.0.2
i dont care anymore

Update: 8 Jun, 2024 @ 4:36pm

2.0.11

fixed smth 😫

Update: 8 Jun, 2024 @ 4:26pm

2.0.1

[!] Most palettes replaced/updated, along with new ones.

Side Special:
[-] Grab box active frames decreased.
[~] fixed some jank.

Ledge Roll:
[+] fixed it

Rolls in general:
[-] badder.

jab 1:
[-] laggier.

jab 2:
[-] also laggier 😨

down tilt:
[-] ^

Up Air:
[-] Can't drag down anymore.

Down Special:
[+] Added Ledge Grab box during endlag.

Neutral Special:
[-?] Sparkles appear showing where the poke will hit.
[-] Tipper knockback growth reduced from 65 to 58.

Update: 7 Jun, 2024 @ 11:01pm

2.0

[-] Worse movement stats across the board.

[!] Down Special has been replaced.

Down Tilt:
[~] No longer has different whiff lag.
[-] Startup increased from 4 to 5.

Down Air:
[-] No Longer fucking stupid.

Run Attack:
[-] No Longer can be canceled into shield.

Up Tilt:
[~] Also no longer fucking stupid.

Ledge Attack:
[-] startup increased. (idr how much)
[-] Active frames decreased by 2.
[-] Intangibility now actually ends right after the hitbox instead of like, 20 frames later 😭
[-] Endlag probably increased too.

Forward Air:
[-] worse.

Neutral Air:
[-] more landing lag probably, fair too.
[-] damage reduced from 8 to 7.
[-] more lag in general actually.

Crash atttack:
[-] 👎

f smash:
[-] angle raised from 20 to 25.
[-] base knockback decreased from 68 to 60.