Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

The Cetus Society
Showing 1-8 of 8 entries
Update: 11 Feb, 2023 @ 8:39pm

v1.0.7

Added some new ships to the fleet:

Narwall I: Combat (2)
Flux IV: Combat (10)
Sword Fish: Combat (12)
Mosaic VI: Combat (12)
Cetus Mid-Large Civilian Station: Trade station (12)
Cetus Small Civilian Station: Trade station (4)
Large Ion Defense Platform: Defense (7)

Recategorized "Cetus Small Civilian Station" to a Millitary station and renamed it to reflect that.

There is a known issue with FTL beacon spawning. I am not sure how to fix this at this time. If you have any suggestions then let me know.

I also experimented with custom POIs, but I do not know how to tell Cosmoteer to only generate them in Cetus systems. For now, There are some unused factory type ships in the Cetus fleet folder.

Update: 5 Feb, 2023 @ 8:12pm

v1.0.6

Added some new ships to the fleet:

Narwall III: Combat (6)
Mosaic IV: Combat (11)
Mosaic V: Combat (16)
Thiack III: Combat (13)
Yael VII: Combat (15)

There is a known issue with attacking ships/station of the Cetus fleet that causes a crash to occur. This was because: when you become wanted, the game searches for all ships that are part of the faction you attacked, and are at a similar tier as your ship.
The issue is that I don't have a ship in all tiers 1 through 18, which causes the ship search to turn up empty handed, the game tries to spawn nothing, and the game crashes Immediately.
I have added the ships necessary to stop this bug from happening up to tier 12. I will post a new update that includes the ships needed to prevent this bug with the remaining tiers as soon as I can.
Courtesy to stormwing0 for bringing this issue to my attention.

Fixed a bug where "ghost" ships that were not explicitly defined in the .rules files would appear in the ship library.

Update: 4 Feb, 2023 @ 7:01pm

v1.0.5

Added some Cetus debris to the ship graveyard debris.

Fixed an issue with the Cetus FTL beacons not spawning. (because of a typo)

Update: 3 Feb, 2023 @ 9:33pm

v1.0.4

Added some new ships to the fleet:

Circa I: Combat (2)
Turtle Shell IV: Combat (3)
Jelly Fish II: Combat (4)
Jelly Fish III: Combat (9)
Missile Defense Platform: Defense (7)

Added a "RandomHealthRange" Tag to the Cetus FTL beacon. I am not sure if this does anything so let me know if it did.

Update: 28 Jan, 2023 @ 3:33pm

v1.0.3

Added The folder containing the Cetus fleet to the ship library so yall can see and play test them.

Added A new Ship:
Manta Ray: Combat (7)

Update: 21 Jan, 2023 @ 4:45pm

v1.0.2

Rebalanced the tier rating of the combat ships in the Cetus fleet to more closely match their actual combat effectiveness.

Modified some of the combat ships in the Cetus fleet to more closely match their previous tier rating.

Added Some new Ships to the fleet:

Thiack II: Combat (7)
Flux VI: Combat (10)
Jaws: Combat (14)

Update: 19 Jan, 2023 @ 9:12pm

v1.0.1

Added Some new Ships to the fleet:

The Trade Sphere: Civilian (3)
Circa V: Combat (12)
Medium Civilian Station: Trade station(11)
The Whales Stronghold: Military station(5)
Cannon Defense Platform: Defense (3)

Changed the Combat and Civilian index of the faction to 700 and 701 respectively. This is to avoid cosmoteer being confused about what faction a ship belonged to when my mod is used with other faction mods.

Changed the station icons to a lighter color.

Update: 18 Jan, 2023 @ 9:21pm

v1.0.0

First Version