Fraymakers

Fraymakers

Cube
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Update: 19 Jun @ 12:13am

1.2.3
* Psycho Alt Added
* New HUD Front
* New Stock Icon

Update: 15 Jan @ 9:02pm

1.2.2
* Re-angled Fall_Special Visual
* Fixed Emote
- Added 4 endlag frames to Up Strong
+ Removed 2 startup frames for Up Strong
- Removed 1 hitbox frame Up Strong
- Added 6 endlag frames to Down Strong

Update: 9 Jun, 2024 @ 4:03pm

1.2.1
+ Removed Fall_Special from Aerial Down Special
- Added a cooldown to Aerial Down Special
+ Added Launch Resistance (Deal 20 damage to break) to Aerial Down Special
+ Slightly increased the distance of Aerial Down Special
+ Added 12 hitbox frames to Up Strong (That are slightly weaker than the already existing ones)
+ Increased the size (length) of Up Tilt’s hitbox
+ Increased baseKnockback from 30 to 50 for Up Air
+ Enlarged the size of Cube’s ship form in Forward Strong
- Removed 4 hitbox frames from Forward Strong
* Adjusted Hitboxes in Forward Strong
* Adjusted Hurtboxes in Forward Strong (Slightly)
- Reduced horizontal speed by 30% for Forward Strong
- Removed 12 frames of movement from Dash Attack (Doesn’t move until he’s actually in ball form)
- Reduced the distance of Dash Attack by 10%
- Reduced Side Special damage from 2 to 1.5 per hit

Update: 19 Jan, 2024 @ 6:09pm

1.2 (New Moves, New Emote & Fixes)
* New Emote - Cube closes his eyes and summon his headphones and takes a moment to jam to his music (Holding the emote button will loop the emote and play the song further)
* New Back Throw - The dual portal passes Cube and duplicates him. The clone then faces the opposite direction as Cube and heads towards the real Cube dealing medium damage to the opponent Cube is holding
* Updated Up Special - Up special has the same function, but if you click the Special button again after Cube turns back to icon form before the animation finishes, he’ll use a blue orb and zoom down diagonally dealing medium-heavy damage and knockback. Good amount of endlag afterwards
* New Up Strong - Uses the red orb and jumps to a great height dealing heavy damage. Good amount of endlag afterwards.
* New Down Special Air - A yellow portal passes Cube and he transforms into the swing copter mode that unsteadily moves up and down in one direction, making him invincible for about 2 seconds. Good way to evade enemies as well. However, once Cube returns to his normal-form, his hurtbox is active again (Can be hit again)
* New Neutral Special - A dark purple portal passes Cube and transforms him into the spider mode, he then zooms quickly to another part of the stage, dealing low-medium damage swiftly. Good for starting up combos.
- Added 20 frames of endlag to Side Special
* Added hitstopNudgeMultiplier to Side Special
* Added hitstopNudgeMultiplier to Side Special Air
- Decreased damage from 3 to 2 per hit for Side Special & Side Special Air
* Changed angle 360 to AutoLink: Weak for Side Special & Side Special Air
- Reduced baseKnockback from 60 to 35 for Side Special & Side Special Air
* New Render
* New Steam Page Thumbnail

Update: 9 Jun, 2023 @ 2:35pm

1.1.0
* New Up Tilt - Cube summons a pink orb and uses it to slightly jump and attack the opponent
- Added 7 frames to Up Tilt
- Removed 3 hitbox frames
* Added self.SetYSpeed to Up Tilt’s Framescript
*New Down Air - Cube summons a black orb and uses it to rush straight down and attack the opponent
- Removed 4 hitbox frames
* New Down Tilt - Cube summons a dash orb and uses it to push himself horizontally dealing low damage and decent knockback.
- Removed 4 hitbox frames
* Moved 5 hitbox frames to the right by 9 frames
* Changed angle from 65 to 55
- Reduced baseknockback from 50 to 45
- Added 12 frames of endlag to Down Tilt
- Decreased the damage from 5 to 4
* Added self.SetXSpped to Down Tilt’s framescript
+ Buffed knockback growth up by 5 for Down Special
+ Buffed knockback growth up by 5 for Down Special Air
- Reduced knockback from 80 to 75 on hitbox 2 of the Up Strong
- Reduced knockback from 70 to 65 on hitbox 1 of the Up Strong
- Reduced knockback from 60 to 55 on hitbox 2 of the Up Strong
* Added Shadow Alt
* Updated Description

Update: 6 Feb, 2023 @ 7:57pm

1.0.5
- Moved the IASA frames of the tilts, strongs, dash attack, and up air to the second to last frame in the framescript
* Added a death sound effect (Kind of quiet at the moment)
+ Removed 4 frames from the dash attack

Update: 27 Jan, 2023 @ 7:58pm

1.0.4
- Removed 17 hitbox frames in Down Strong
+ Removed 6 frames from the Down Strong’s image and hurtbox layers
+ Added allowturnonfirstframe: true to the Up Special in animationstats
+ Added LandType.TOUCH to Neutral Special Air in animationstats

Update: 23 Jan, 2023 @ 4:31pm

1.0.3 (Rotation For Neutral Air & More Nerfs)
- Decreased the airdashInitialSpeed from 13 to 10
- Decreased the airashSpeedCap from 15.5 to 12.5
+/- Added the xSpeedConservation and set it to 0.5 for Back Air
* Tweened and Rotated the Neutral Air
- Removed 3 hitbox frames from the dash attack
- Added 16 frames to the dash attack
- Added 2 frames to Neutral Air

Update: 21 Jan, 2023 @ 6:30pm

1.0.2 (Minor Improvements)
* Down Tilt is now one-sided
* Re-angled Down Tilt
- Added 8 frames to the Up Tilt
+ Added B-Reverse to Neutral Special
+ Added a hitbox to Up Special
+ Increased the damage of Jab slightly

Update: 21 Jan, 2023 @ 3:50pm

1.0.1 (Big Balancing Update)
- Add frames to Forward Air
- Added 8-10 frames to Heavy Land and Aerial Down Air Land
- Added 8 frames, and decreased knockback and knockback growth from 75 to 70 in back throw
+ Increased the damages of the Up Strong from 11, 14, and or 17 to 12, 15, and or 18
+ Increased the knockback growth of the Up Strong from 55, 65 and 75 to 60, 70, and 80
- Added 9 frames to Down Strong
* Side b & Down b now have a lead to special fall
- Jump Speed changed from 17, 15.5, 14, 14 to 16, 14, 10, 8
* Changed Forward Air Angle from 40 to 50
- Removed 4 hitbox frames at the start of the Up Strong
- Added 2 frames in the end of the Up Strong
- Decreased Forward Throw’s knockback growth from 80 to 75
- Removed about 5-10 hitbox frames, and altered framescript of Forward Strong
- Removed 10 frames from the Forward Air (Including hitbox frames)
- Decreased the knockbackbase of the Up Air hitboxes from 50 to 30
* Changed the angles of the Up Air from 90 and 270 to 80 and 350
- Decreased the Tech Roll, Roll, Ledge Roll, Dodge Roll, and Getup Roll Speed