No More Room in Hell

No More Room in Hell

Collegiate
Showing 1-4 of 4 entries
Update: 7 Feb, 2023 @ 12:50pm

- Added tiny amount of loot.
- Fixed double doors opening oddly
- Fixed apartment spawn doors staying locked right after completing warehouse objective (now they're always unlock)
- Removed runners from apartment (still has only 1)
- Fixed soundscape not being able to play.
- Fixed for static prop having disabling collision for players to go outside where the keycard objective is at.
- Removed couple of point_templates so now transparent props shows for what should be place.
- Fixed some ambient secret sounds.
- Added some lights in a room where you go to vent right after spawn.
- Fixed helicopter prop not being able to spawn in certain locations due to trigger brushes being too high for the model to reach.
- Fixed crate props from being invisible (was set to prop_physics instead of prop_static)
- Added npc clip to prevent zombies from blocking the door when exiting the library.


Update: 2 Feb, 2023 @ 11:11am

- Fixed crash occur with many players due to an INFRA model.
- Removed a good amount of INFRA models
- Updated outputs and set them on certain delays to prevent crashes or possibly lag.
- Hopefully fixed FPS drop when interacting with boombox. (it happen to me, not sure if it occur with anyone else)
- Updated Tunnels
- Removed INFRA crank, replaced it with nmrih crank.
- Disabled good amount of static props collsions to prevent servers or even players crashing.
- BSP file size reduced.
-Removed few ambient generic's (some were unneeded.)
- Updated alternative exit when going through the pipe room.
- Added double doors when exiting outside.
- Updated Skybox.
- Added few soundtracks from Contagion for ending (truck extraction)
- Updated Office
- Added more props from Contagion (since their props arent as high poly)
- Updated Classroom where the keys are at below for tunnels.
- Fixed ceiling lights being uneven.
- Fixed floating props.
- Hopefully fixed all the gaps. (there may be like a tiny few but next map I make wont happen again, haha)
- Updated Thumbnail
- Updated screenshots.
- Added more loot.
- Added 3rd runner lane for truck extraction.
- Updated Soundscape.

Update: 21 Jan, 2023 @ 6:39am

- Truck extraction from 30 seconds to 85 seconds.
- Added few more loot.
- Added more Area portals for optimization
- Fixed crash due to displacement having power 4 instead of power 3
- Fixed boombox from triggering multiple times to once.
- Added another secret room by the lunch room
- Disabled leaf particle to prevent crashes
- Added delays for zombie spawns.
- Added filter for Fuse
- Added env_instructor_hint for the end.
- Added clipped stairs
- Fix dufflebag to prevent exploiting
- Fixed cracks in walls to see no-draws
- retexture exposed no-draw to normal texture.
- Edited resolution for Thumbnail
- Removed sounds to prevent from strange attachment to players.
- Removed Trigger_progress when exiting to office (now 1 board and just break to open doors)

Update: 20 Jan, 2023 @ 1:30pm