RimWorld

RimWorld

Spawn Mod Content
Showing 1-10 of 11 entries
< 1  2 >
Update: 4 Jul @ 2:31pm

1.6.1 - Added logging of items being spawned

Update: 12 Jun @ 3:16am

1.6.0 - Mod updated for 1.6 and passed autotests

Update: 7 May, 2024 @ 2:24pm

1.5.3 - Added support for spawning Vehicles from the Vehicle Framework. Also fixed spawning of Anomaly stuff.

Update: 1 Apr, 2024 @ 2:00pm

1.5.2 - Should now always be able to spawn dead variants of pawns

Update: 15 Mar, 2024 @ 2:46pm

1.5.1 - Should now spawn pawns correctly, as well as spawn all terraindefs

Update: 13 Mar, 2024 @ 1:21pm

1.5.0 - Mod updated for 1.5

Update: 22 Jan, 2024 @ 10:24am

1.4.4 - Fix for the vanilla bug when removing all current pawns on the map and there are pawns like mechanoids present that has no relations

Update: 19 Dec, 2023 @ 7:28am

1.4.3 - Plants should now spawn in correctly

Update: 6 Sep, 2023 @ 11:58pm

1.4.2 - Added some logging and fixed spawning of pawns that has no dead-state

Update: 24 Feb, 2023 @ 12:21pm

1.4.1 - Fixed issue when a race-def did not have any corresponding pawnkind defined