The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Empire Builder v2.5 -- Beta
Showing 1-8 of 8 entries
Update: 12 Aug, 2014 @ 9:45pm

Update: 6 Aug, 2014 @ 1:54pm

v2.45
* Fixed Undead script.

Update: 6 Aug, 2014 @ 12:21am

Update: 2 Aug, 2014 @ 4:39pm

v2.3 fixes
* added candles to lighting section
* changed remote storage 'summon all' container placement

Update: 2 Aug, 2014 @ 1:52am

v2.2 fixes
* Fixed mannequin pedestal
* Fixed gardening plants menu 6
* Fixed mannequin deployment and adjustment

Update: 1 Aug, 2014 @ 11:49pm

Update: 31 Jul, 2014 @ 11:02pm

v2.0
* New object adjustment controls (keyboard based)
* Removed Sword & Purse Inn. Will offer that as a seperate mod.
* Added non-respawning storage that can either be access remotely, or summoned to your location.
* Changed the map markers to generic banners (red and green), and rock cairns (large and small).
* Map Markers can be retrieved remotely.
* Improved the controls on gardening plants as well as full size ingredient plants.
* Made display cases so that they work like the weapon racks. You open the case, then activate it again and it will place the currently equipped weapon in the case.
* Added goats to the animal npc's menu (a special request from a Skyrim farmer).
* Some wall pieces have extra controls that will allow you to build much faster. Currently, the Imperial, Nord, and Stockade wall pieces have this. Will work on adding this to all of the wall pieces, especially the Dwemer walls.
* The player house copies now have automatic door and marker placement so you don't have to go into each door from the outside before you can use them from the interior.
* Rearranged some of the main menus to be more intuitive.
* Reduced the size by about 1/3. It was ~100mb and is now ~65mb.
* Plus, a lot more changes that I will post as I remember them ;)

Update: 27 Jul, 2014 @ 7:39pm