Space Engineers

Space Engineers

Battlestar Galactica Mod Pack 2.9
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Update: 16 Dec, 2023 @ 2:11am

Version 1.9
  • Added: Viper MK II Kit; a set of 17 blocks that combine to make a flyable small grid Viper MK II.
  • Updated: Viper MK II drone model.

Update: 13 Nov, 2023 @ 1:56am

Version 1.8
  • Removed: Light Battery.
  • Removed: Main Battery.
  • Removed: Light and Main Battery ammo.
  • Removed: Cylon Raider, Raptor and Viper individual drone launchers.
  • Removed: Fighter Combat Cannon and ammo magazine.
  • Removed: Fight Combat Missile Launcher and ammo magazine.
  • Fixed: Dual KEW Battery block variants not showing properly in G-Menu.
  • Fixed: Drones should now return to base if they launch without a target or lose their target before engaging.
  • Fixed: Cylon Nuclear Missile Launcher conveyor now works.
  • Fixed: Colonial Viper Missile inventory size increased.
  • Fixed: KEW Battery shell names updated.
  • Fixed: KEW Battery inventory sizes increased to match increased shell sizes.

Update: 30 Oct, 2023 @ 8:55am

Version 1.7
  • Removed: Fixed Battery Torpedo, Missile Battery, Missile.
  • Added Single KEW Battery with Small, Medium and Large ammo.
  • Added Dual KEW Battery with Small, Medium and Large ammo.
  • Flak field completely reworked with 80% less particle effects.
  • New guided missile ammo for KEW Batteries.
  • Increased rotation and elevation rate of Single KEW Battery.
  • Small block DRADIS merged with large block variant on the G-Menu; no longer has its own entry.
  • New Colonial Viper Cannon and Missile Launcher.
  • New Cylon Raider Cannon and Missile Launcher.
  • New Colonial Raptor Missile Launcher, Rocket Pod and Decoy Launcher.
  • All weapon damage tweaked for better balance.
  • Fixed Cylon Nuclear Missile Launcher not showing in G-Menu.
  • Please take note of what will be removed from this mod with Update 1.8 in two weeks time.

Update: 15 Oct, 2023 @ 3:38am

Version 1.6
  • New model for the Light Battery.
  • All gun battery animations switched from WC to Animation Engine.
  • Gun battery and missile damage balanced against WC Vanilla Weapons Replacer. The weapons now do damage in line with heavy vanilla weapons; using one of the Vanilla Reinforcement mods is now optional rather than recommended.
  • New dedicated Colonial Guided Missile Launcher and missile.
  • New dedicated Colonial Nuclear Missile Launcher and missile.
  • New dedicated Cylon Guided Missile Launcher and missile.
  • New dedicated Cylon Nuclear Missile Launcher and missile.
  • Nuclear missiles are now more expensive to manufacture.
  • Please take note of what will be removed from this mod with Update 1.7 in two weeks time.

Update: 28 Jul, 2023 @ 4:34am

Version 1.5
  • New DRADIS icon; I forgot to include it with the last update.
  • Plugged some texture holes in the Light Battery.

Update: 26 Jul, 2023 @ 2:45am

Version 1.4
  • New DRADIS model; I didn't like the old one much.
  • DRADIS has received an upgrade and should locate targets much quicker now.
  • The Fixed Battery has a new weapon; a long range guided torpedo. See the guide for details.
  • The Main Battery now has three variants; 3x3, 5x5 and 7x7 blocks.
  • Added the Light Battery; a single barrel version of the Main Battery for smaller Colonial ships. It also has three variants; 2x2, 3x3 and 4x4 blocks.
  • The Main Battery now elevates higher off the deck when firing.
  • Improved recoil animation for Main and Light Battery.
  • Point Defence Battery no longer targets grids, only projectiles, characters and meteors. The damage output has been improved, as has the targeting range. The azimuth firing arc has been reduced to 240° from 360°.
  • The Light and Main Battery now require Math's Animation Engine for their animations; it has been added as a dependency. The guns will raise when acquiring a target and lower after they've stopped firing for 12 seconds.

Update: 14 Mar, 2023 @ 10:35am

Version 1.3
  • Fixed an error with DRADIS that prevented missiles resepcting the target selected on the HUD. Updates to the DRADIS may require some weapon blocks to be replaced, but this should be rare.
  • Main Battery elevation rate has been reduced to be in line with the rotation rate of the weapon. This should make it look a bit more natural when turning.
  • Volume of Conventional and Nuclear Missile Magazines has been reduced so they can be produced in an assembler where block inventory is set to realistic in world settings.
  • Doubled production output of Fixed and Main Battery shells in the Assembler.
  • Cleaned up weapon configs.

Update: 9 Feb, 2023 @ 3:24am

Version 1.2
  • Based on initial feedback, fighters have been limited to 10 active per launch block to prevent fighter spam overwhelming servers or older computers. This number may be adjusted again depending on feedback.
  • Strike Vipers and Strike Raiders should now spread out more while travelling to the target, giving the appearance of loose formations.

Update: 5 Feb, 2023 @ 1:50am

Version 1.1
  • Reduced missile launch audio volume.
  • Reduced nuclear missile explosion audio volume.
  • Reduced Main Battery firing audio volume.
  • Large block DRADIS now has increased Steel Plate cost to make it tougher than a heavy armor block.

Update: 30 Jan, 2023 @ 11:36am

Version 1.0
  • Initial release contains the following:
  • Battlestar Main Battery.
  • Battlestar Fixed Battery.
  • Ship to Ship Missile Battery.
  • Battlestar Point Defence Battery.
  • Colonial Viper MK I, MK II and MK VII.
  • Colonial Raptor.
  • Cylon Raiders, original and reimagined, and Heavy Raider.
  • DRADIS for providing targeting information for guns and missiles.
  • Small grid Fighter Cannon for Vipers and Raiders.
  • Small grid Missile Launcher for Vipers and Raiders.
  • Small grid DRADIS for providing targeting information for small grid Missile Launcher.
  • Centrifuge for producing Enriched Uranium to manufacture nuclear missiles.
  • Custom jump particle effect.