Space Engineers

Space Engineers

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Battlestar Galactica Mod Pack 2.9
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Type: Mod
Mod category: Block
File Size
Posted
Updated
431.380 MB
30 Jan, 2023 @ 11:36am
21 Jan @ 4:45am
20 Change Notes ( view )

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Battlestar Galactica Mod Pack 2.9

Description


Welcome to the Battlestar Galactica Mod Pack by Q-Tech. This mod pack adds a number of weapons and fighter craft from the TV shows and requires WeaponCore and Animation Engine to function, so make sure you have both mods loaded in your world. They are listed as dependencies so they should load automatically but if there are issues it may help to add them manually to the mod list. It is also optional, but not mandatory, to use the Q-Tech Vanilla Reinforcement mod on my workshop together with this mod pack. It will make the fights last longer as the armor will be tougher and the weapons are balanced against the effective DPS of the WeaponCore Vanilla Replacement Weapons.

IMPORTANT: Update information for this mod can be found in the Change Notes tab.

Under no circumstances is this mod to be publicly re-uploaded by anyone for any reason!



The description of each mod in the mod pack can be found in the Battlestar Galactica Mod Pack Guide. Please refer to the guide for information about each mod. Please do not post questions or complaints if you have not read the guide. If you have read the guide and your question / concern has not been addressed then feel free to post it in the comments section.



This mod contains the following blocks:
  • KEW Battery
  • Fixed Battery
  • Flak Battery
  • Point Defence Battery
  • Colonial Guided Missile Launcher
  • Colonial Nuclear Missile Launcher
  • Cylon Guided Missile Launcher
  • Cylon Nuclear Missile Launcher
  • Drone Launcher including Viper MKI, MKII and MK VII; Cylon Raider MKI, MKII and MKIII Heavy Raider; and Raptor
  • Centrifuge for producing Enriched Uranium for nuclear missiles
  • Small grid Viper Cannon
  • Small grid Cylon Raider Cannon
  • Small grid Viper Missile Launcher
  • Small grid Cylon Raider Missile Launcher
  • Small grid Raptor Missile Launcher, Rocket Pod, and Decoy Launcher
  • Colonial Viper MKII Kit
  • Colonial Raptor Kit



The Energy and Kinetic damage resistances in this mod are set to 1. This means that weapons will do 100% of their normal damage to the affected blocks. It is possible to customise these resistance values using the WeaponCore server configuration file. This file is automatically created when a world loads with WeaponCore in the mod list, and can be found at:



For convenience, clicking here[1drv.ms] will allow you to download a config snippet that can be inserted into the WeaponCore server configuration file. This config snippet contains overrides for the damage output of each weapon as well as overrides for the armor resistances of the blocks. Each <AmmoOverride> section can be copied to the config file between the <AmmoOverrides></AmmoOverrides> tags. Each <ArmorOverride> section can be copied to the config file between the <ArmorOverrides></ArmorOverrides> tags. You can then change the weapon damage output or armor resistance values to suit your gameplay.


  • Cylon Raider MK I - ShaggyDude
  • Cylon Raider MK II (TRS) - Mohamed Hussien
  • TRS Cylon Heavy Raider - Marian87
  • Single KEW Battery - Battlestar Galactica Deadlock
  • Dual KEW Battery - HustlerJohn
  • Colonial Nuclear Missile - Bogdan Kuznetsov
  • Colonial Guided Missile - Euvand
  • Colonial Viper Missile - Pocolov
  • Point Defence Battery - Atherin
  • Raptor - Pagan
  • Viper MK-I - LocoPixel
  • Viper MK-II - LocoPixel
  • Viper MK-VII - LocoPixel
  • Centrifuge - Pavlinkov
  • Enriched Uranium - Asset Factory



If you like this mod pack then please visit Qarannia's Space Engineers Workshop to check out my other mods.





If you like my work and would like to support me, then you can buy me a coffee by clicking on the image below. Any support is greatly appreciated.

[www.buymeacoffee.com]
449 Comments
Qarannia  [author] 21 hours ago 
@Crysis Revelation Thanks for that; that's the one I was thinking of.
Crysis Revelation 13 Jul @ 4:30am 
the mod you're looking for is called: Chaotic Spawning Settings
You're welcome.
Qarannia  [author] 13 Jul @ 4:19am 
@bubblebutt If you're referring to the spawn rate of the Cylons from my other BSG mod, then there is a mod on the workshop that will do that. It's not my mod though and I don't recall the name. It's something like Insane Pirates or Insane Spawn or something like that.

Most likely someone on Keen's Discord will be able to point you in the right direction.
bubblebutt 13 Jul @ 2:19am 
dose any one know how to increase the spawn rate
Acherion 1 Jul @ 6:54pm 
Ah alright
Qarannia  [author] 1 Jul @ 2:15pm 
@Acherion Hmmm, they were working the last time I checked, which was quite a while ago. I've stepped back from SE modding for a while now due to RL. I will go and have a look and see if something's up with them.
Acherion 1 Jul @ 8:45am 
For some reason, flak batteries do not target missiles or projectiles. Is there something I am missing?
TheWonderer 26 May @ 5:35am 
Ok thanks ill try it out and see what happens
Crysis Revelation 26 May @ 4:59am 
The PDCs only target drones and small grids. it's the flak batteries that target missiles and rockets.
B.R. NortherlyRose 25 May @ 6:16pm 
or I'm high and being dumb