Arma 3
Co08 Plutonium
Showing 11-20 of 21 entries
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Update: 14 Dec, 2015 @ 2:33pm

Bis patch name change fix

Update: 6 Jul, 2015 @ 10:01am

Replaced the VAS ammo box (No longer supported by maker) with a limited version of the default Bis virtual Armoury.

Update: 6 May, 2015 @ 7:45am

Prams start time fix

Update: 31 Mar, 2015 @ 12:49pm

error correction player was AI

Update: 18 Feb, 2015 @ 8:24am

Update: 18 Feb, 2015 @ 8:23am

Fix VAS box & added a bit of variable mist.

Update: 14 Aug, 2014 @ 3:45pm

Final version

Update: 2 Aug, 2014 @ 2:54am

Final version. Swapped FAR revive for the more adjustable Psycho Revive With a balance between realism & gameplay. Settings are; 1. Units will die if they take a head shot or heavy explosion nearby. 2. There is a 50% chance you are too injured to be revived 3. Anyone can revive but must have a first aid or Medkit. 3. Bleed out time is randomised depending type of damage taken up to 8min. 4. injured player activated GPS map marker (3D in game icon marker off) 5. blood on & effect on senses on

Update: 31 Jul, 2014 @ 3:44pm

Mission should now end if all players are injured.

Update: 31 Jul, 2014 @ 8:17am

Revive with Medkit now included