Left 4 Dead 2

Left 4 Dead 2

Silent Hill 1 (1/4)
Showing 11-20 of 38 entries
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Update: 5 Jul, 2023 @ 2:20pm

General:
- Added hints about doors state when you try to open them, making the world more interactive

Chapter 5:
- Fixed weird reflections on some props (there are more on the others, still investigating)

Chapter 7:
- Fixed weird reflections on some props (again)
- Lighting adjustments: some of the darkest areas will now be more illuminated after certain events.
- Nav adjustments: Marked many of the roofs across the map as walkable (again). Fixed a case where transition to the next level would fail to occur. Prevented boss spawns in the vicinity of scripted tank boss sequence areas (again)

Chapter 9:
- Minor item balancing

Chapter 10:
- Prevented boss spawns in the vicinity of the ladder that leads outside the sewers (this time for real)

Update: 26 Jun, 2023 @ 2:08pm

General:
- Item transitioning has been fixed for all chapters. This required rebuilding navs from scratch for chapters from 4 to 7. So if you encounter any nav issues, be sure to report
- All the chapters now have starting weapons, which will appear, if you start a new game (not otherwise, except finales)

Chapter 1:
- QoL changes: Added hints that will guide new players to key locations, approach the maps to activate them and enable in-game instructor in multiplayer options to actually see them. Some of them might be confusing, but I figured I'll be making a prelude chapter to the 1st one with a similar sequence of events that happen when you start the original game. This should make the 1st chapter less confusing. This prelude chapter will be a part of Nowhere Update. Consider this an announcement :P
- Nav adjustments

Chapter 2:
- Added infected-only kill trigger volume to prevent the infected entering the clocktower for a calm transition to the next level
- Added a kill trigger volume to the bottom of the saferoom
- Removed all the occluders

Chapter 3:
- Added a kill trigger volume to the bottom of the starting area
- Nav adjustments: fixed a few god spots
- Added a navblocker to reserve library

Chapter 4:
- Complete overhaul and advanced optimization: most of the map has been rebuilt to match source engine optimization standards. Visually and gameplay-wise, there will be no changes.
- Removed all the useless occluders (scratch that - removed all the occluders, because there is no need for them)
- Recompiled a few broken models
- Fixed a rare case, where survivors would fall to death on start of the level, which was supposedly caused by displacement transitioning (This time for good)
- A hint will appear if you start a new game from this chapter that will guide you to infirmary to make sure you grab the starting weapons
- Added Cut-Rite Chainsaw store location. It has a Chainsaw that requires a Gasoline to be picked up and operated, similar to the original game (Huge Thanks to Roku for helping me out with this)

Chapter 5:
- Converted a few props from dynamic to static

Chapter 7:
- Fixed god spots in the alternate world event
- Triggering the car in the parking lot is now unavoidable. Fight or flight
- A few item adjustments

Chapter 9:
- Fixed an areaportal on the way to the Lighthouse colliding with a water brush, causing the feeling of getting submerged when getting through it

Chapter 13 (ending 2):
- Basic optimization
- Finale adjustments: there were a few odd settings that made the finale seemingly broken. I've arranged them more or less properly, it will be completely overhauled eventually. For now I've just made it playable
- Fixed some music not working
- Extended and looped the stats theme properly

Chapter 15 (ending 4):
- Made the cow moo sound global
- Reduced all the delays related to escape vehicle, so when the second tank is dead, you'll be able to escape almost immediately

Note: There are still some lighting issues, I'm currently investigating. Hopefully it doesn't catch an eye much

Update: 3 May, 2023 @ 11:33am

During the last update, I accidently included the old version of the 4th map, this update fixes that.

Update: 28 Apr, 2023 @ 12:15pm

General:
- Rebuilt stringtable dictionary for all chapters. Should fix crashing issue for some users, though I can't really test it. So just let me know if it still happens

Chapter 1:
- Added l4d1 common infected. This map will serve as testing ground as I still figure out how populations work.
- Nav adjustments: Fixed the Specials getting stuck on the roofs

Chapter 3:
- Nav adjustments: Prevented Infected from spawning behind locked out areas

Chapter 4:
- Nav adjustments: Fixed the infected getting stuck on the roofs over the highway

Chapter 8:
- Moved rifle spawn to another place to prevent bots from getting stuck trying to grab it

Update: 28 Apr, 2023 @ 12:15pm

Update: 26 Apr, 2023 @ 12:24pm

General:
- Restored search thumbnail (this time for real)

Chapter 1:
- Nav adjustments

Chapter 2:
- Added a small hint in the saferoom

Chapter 3:
- Nav adjustments (there are still some issues, particularly malfunctioning navblocker. Still investigating)

Chapter 4:
- Nav adjustments: fixed a rare case where a horde would spawn under a truck behind the gas station
- Fixed god spots near cut-rite chainsaw store

Update: 25 Apr, 2023 @ 11:34am

General:
- Restored search thumbnail (no, I didn't)

Chapter 2:
- Rebuilt the checkpoint area to better match the original game: The saferoom door is no longer there and the transition to the next level will occur in 5 seconds after all survivors venture down inside the clocktower

Chapter 3:
- Rebuilt the starting area to better match the original game
- Extended checkpoint area all the way to the ladder
- Fixed item transitioning
- Removed floating items that were transitioning from previous chapter caused by landmark's unrelative positioning to previous chapter
- Added starting weapons, which will appear, if you start a new game from this chapter (not otherwise)
- Slight correction to rubber ball texture
There was a major fix on this chapter that required rebuilding navs from scratch, let me know if you encounter any nav issues (bot navigation specifically)

Chapter 4:
- Reworked the church panic event: The Witch inside the church is now a Bride and was moved closer to the altar to guard the key. Crowning or killing her in any way without her getting startled will allow you to skip the panic event entirely. Do not try sneaking past her to grab the key, she will not like it.
- Minor item balancing adjustments

Chapter 5:
- Fixed the positioning of the shotgun inside the police station

Chapter 6:
- Rebuilt stringtable dictionary

Chapter 7:
- Adjustments to the 1st boss fight: the platform that leads to the boss fight will now disappear to allow the Tank to freely reach the Survivors. The gates will close now only after the Tank pass through them.
- Correction to the 2nd boss fight music triggers
- Added fade effect on transition to the next level in a similar fashion how it happens in the original game after defeating moth boss

Chapter 9:
- Minor item balancing
- Minor nav adjustments

Chapter 10:
- Prevented boss spawns in the vicinity of the ladder that leads outside the sewers
- Restored M60 spawn

Chapter 12 (Finale 1):
- Rebuilt stringtable dictionary

Update: 30 Mar, 2023 @ 3:01pm

Update: 30 Mar, 2023 @ 1:31pm

- Emergency hotfix to resolve string table differ issue caused by having different versions of 6th map on gamemaps version and workshop version
- Added missing cube maps on the 7th map: removed strange reflections in certain places

Update: 24 Mar, 2023 @ 2:10am

- Emergency hotfix to resolve string table differ issue caused by having different versions of 5th map on gamemaps version and workshop version