Left 4 Dead 2

Left 4 Dead 2

Silent Hill 1 (1/4)
Showing 21-30 of 38 entries
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Update: 20 Mar, 2023 @ 1:02pm

- Emergency hotfix for lighting in chapter 7's alt world

Update: 18 Mar, 2023 @ 1:58pm

Update: 18 Mar, 2023 @ 2:31am

Chapter 1:
- Removed the remaining gaps that were caused by me optimizing the map (hopefully that's all of them)

Chapter 2:
- Removed the remaining gaps that were caused by me optimizing the map (hopefully that's all of them)

Chapter 5:
- Made the counter reception door indestructible until unlocked

Chapter 7:
- Improved the mechanism that blocks out antique door so that it doesn't leave out a survivor behind locked door, which can't be opened after
- Adjustments to mall boss: the gate will close now only after the tank pass through it.
- Added a navblocker for survivor bots on the way to the roof, where the second boss is. The bots should no longer rush the saferoom. They will stop on the way to the passage and won't move further until you kill the tank
- Blocked off the balcony in the mall that let you climb on the TVs

Chapter 9:
- The lighthouse door can now be opened only with USE button to prevent getting stuck

Update: 9 Mar, 2023 @ 12:02pm

Chapter 1:
- Item spawn corrections
- Removed nodraw brush templates that I was using to optimize the map and that I forgot to delete thereafter (lol)

Chapter 2:
- Nav adjustments

Chapter 4:
- Added a few infected ladders behind the bushes, so that Specials can get out of there.
- Nav adjustments

Chapter 5:
- Item spawn corrections

Chapter 8:
- Minor nav adjustments

Chapter 9:
- Fixed the positioning of weapons in the weapon cabinet inside the garage
- Fixed the Survivors falling to death upon being rescued from closets in the boat area
- Minor item balancing

Chapter 11:
- Fixed Amulet of Solomon aura staying after picking it up
- A few music adjustments

Chapter 12 (ending 1):
- The credits music will now loop infinitely, in case you want to just stay and enjoy it

I really wanted to bring a fix for item transitioning between chapters 7th and 8th with this update, but unfortunately, this exact case won't be an easy fix and thus, it will be a part of Nowhere Update.

Update: 1 Mar, 2023 @ 3:03am

Chapter 4:
- Fixed a rare case, where survivors would fall to death on start of the level (supposedly, this time for good)
UPD: Nope, still happening

Chapter 9:
- Removed useless brush entities: removed black walls all over the map
- Removed useless occluders that were causing stuff to disappear in front of you
- Slight music correction

Chapter 10:
- Fixed the Survivors falling to death upon being rescued from closets (kinda)

Update: 27 Feb, 2023 @ 1:30pm

- A hotfix to address a few overlooked issues

Update: 26 Feb, 2023 @ 11:39am

General:
- The female boomers are now disabled

Chapter 1:
- Complete overhaul and advanced optimization: most of the map has been rebuilt to match source engine optimization standards. Visually and gameplay-wise, there will be no changes. This has been done, because the map was horribly optimized and would take ages to compile. There should also be insignificant improvement in frame rates.
- Removed useless occluders that were causing stuff to disappear in front of you
- Added a few infected ladders in places where infected would spawn, but couldn't get out of there.
- Nav adjustments

Chapter 2:
- Minor nav adjustments
- Removed useless brush entities: removed shadowy wall from the school entrance

Chapter 4:
- Added Infirmary in the school. Unfortunately, I couldn't fulfill it's purpose during this update, which is having starting weapons there, but this will be done in Nowhere Update. In the mean time, you can enjoy the view outside the school through the window
- Fixed the infected getting stuck on the rooftops over the highway
- Added a few infected ladders to help the infected navigate through the roofs
- Blocked off a cheesy spot on the bridge near the saferoom
- Fixed a rare case, where survivors would fall to death on start of the level (or maybe not, no way to test it, just let me know if it still happens)

Chapter 5:
- Added a few infected ladders to help the infected navigate the roofs
- Nav adjustments: fixed the bots rushing the saferoom before it is opened

Chapter 6:
- Minor item balancing

Chapter 7:
- Added weapon spawns in the starting area, which will appear, if you start a new game from this chapter (not otherwise)
- Major item balancing: added the police station in alt world. Be sure to check it out before heading to the second boss fight
- Fixed being able to get out of the panic event


Chapter 8:
- Fixed being able to go out of bounds inside the sewers entrance area
- Nav adjustments: added a bunch of infected ladders to help the infected navigate through the sewers
- Minor item balancing

Chapter 9:
- Basic optimization
- Added weapon spawns in the starting area, which will appear, if you start a new game from this chapter (not otherwise)

Chapter 10:
- Basic optimization
- Added weapon spawns in the starting area, which will appear, if you start a new game from this chapter (not otherwise)
- Added a few infected ladders in the Amusement Park area so that specials can get out of certain places where they spawn and get stuck
- Removed useless occluders
- Slightly increased the field of vision
- Nav adjustments

Chapter 11:
- Added weapon spawns in the starting area, which will appear, if you start a new game from this chapter (not otherwise)

Update: 21 Feb, 2023 @ 12:15pm

Still none. Turns out the relevant download link for campaign should be listed in the mission file. I'm awfully sorry for having you go through another useless update. The actual update is still in the works, but should be ready in a few days.

Update: 19 Feb, 2023 @ 1:21pm

Update: 16 Feb, 2023 @ 5:55am

Chapter 1:
- Lighting correction

Chapter 2:
- Lighting correction

Chapter 7:
- Fixed broken darkness in alt world (again)