Rain World

Rain World

Rotund World
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Update: 15 Feb, 2023 @ 4:03pm

v1.2.1
-Fixed lantern mice not struggling unless they were scared.
--And also doubled the rate at which they struggle when scared
-Fixed creatures getting wedged against those weird little single tile gaps beneath the citadel spheres
-Reinstated the player-count dynamic difficulty modifiers
-Removed the lizard weight cap. have fun

Update: 14 Feb, 2023 @ 8:13pm

v1.2.0
New Passage achievement: The Glutton
-Earn passage progress based on number of food points past your maximum when hibernating
New feature: "Fat Armor" Slightly increased chance to survive lizard bites based on how fat you are.
Greatly decreased the stamina cost of straining, pushing and pulling.
New WIP Arena map! Slugdens
More difficulty tweaking. (still looking for feedback on this!)
Fixed hud elements not working correctly with Split Screen mod
Hopefully fixed all the issues related to bonus food pip count when hibernating.

Update: 12 Feb, 2023 @ 6:25pm

v1.5.1
--Hopefully fixed all the issues related to bonus pips displaying and saving the wrong amount of pips at the end of a cycle
--Tweaked spearmaster's weight resistance calculation to use their personal food count instead of the shared co-op food meter
--Tweaked some iterator dialogue changes to hopefully fix an issue where FP did not give as much karma as he should
--Added some random new arena map called "Slugdens" with a popcorn plant in it because why not.
--Gourmand exhaustion leniency for his struggling is now applied to his pushing and pulling as well
--Greatly decreased the stamina cost of straining, pushing and pulling. (from 30 to 20)
--Weight no longer affects the distance of charged crouch jumps

Update: 11 Feb, 2023 @ 1:33pm

-Fixed the difficulty slider affecting run speed inversely and way stronger than it should
-Slight tweaks to the mod config layout

Update: 10 Feb, 2023 @ 6:40pm

Fixed compatibility for mods that alter tail size and length

Update: 9 Feb, 2023 @ 10:27pm

-Fixed the labels on the starting threshold slider being reversed

Update: 9 Feb, 2023 @ 10:08pm

-Added even more iterator dialogue (and fixed some issues with specific interactions)
-Added the "Starting threshold" slider in the mod config menu to set what point you start getting fat at.
---This default setting was changed to 2 so you now only start getting noticeably chunky after your max belly value. (change it to 0 if you preferred how it was before the update!)
-Gap difficulty settings now applies to the randomized gap modifier and not just the player's fatness (making it have a bigger impact overall)
-Very slightly lowered the weight scaling and increased the rate that visual chub builds
-Fixed an issue where gourmand would not get tired when exhaustion fx were enabled
-Added some safegaurds to hopefully prevent bonus food pips from saving incorrectly at the end of a cycle
-Added a warning message that pops up on screen if my graphics module updates are being skipped due to some other incompatible mod rudely overwriting my hook method

Update: 7 Feb, 2023 @ 9:54pm

Added a safegaurd to hopefully keep the game from crashing during special cut-scenes and events with transitions in them.

Update: 7 Feb, 2023 @ 8:04pm

--the squeeze sound effect becomes silent for very tight squeezes to give players a better understanding of how tight a gap may be.
--Fixed exhaustion FX not showing up when playing solo
--Running and Jumping calculations have been tweaked, generally less harsh, and scale better with the difficulty slider
--Some difficulty settings now apply to creatures too, and not just slugcats
--Increased the strength of fp's gravity engines to help *exceptionally rotund* slugcats leave his room

Update: 6 Feb, 2023 @ 7:32pm

--Adjusted weight difficulty scaling for corridor speed and beam pullups to be less harsh (their effects arent at full until you're a bit heavier)
--Increased the maximum bonus pips from 12 to 20
--In co-op mode, arrows will appear to indicate who is at what weight level

-Hopefully fixed compatibility with ridable lizards
-Hopefully fixed a crash when visiting five pebbles