Rain World

Rain World

Rotund World
Showing 71-80 of 116 entries
< 1 ... 6  7  8  9  10 ... 12 >
Update: 11 Apr, 2023 @ 6:46pm

v1.6.0! Co-op Update!
-Individual player food levels are now saved properly between sessions, even after the game is closed, and if a player is removed/re-added in a later session.
-Bonus pips are no longer shared for the purposes of counting towards the glutton passage and expedition challenges. Only the fattest player counts towards the goal

-Fat co-op partners can be pushed and rolled to negate their slow walk speed!
--Push against a slugcat that is sufficiently round to start rolling them
-Tweaked the tightness formulas and difficulty values once again to make them more varied

---Expedition:
-Fixed the Obese expedition burden being unselectable with a controller, and adjusted the point value
-Tweaked the target range of the food expedition challenge

---Misc changes / Fixes---
-The Fat Armor setting now grants a chance to survive spear hits. (Caps at 50% at like 10+ bonus pips)
-Gourmand slug-slams ignore other players if friendly fire is disabled, even in arena mode.
-This protection also applies to tamed lizards.
-Players no longer push/pull stuck lizards that are holding an ally in their mouth
-FINALLY fixed the bug that would cause slugcat lower-torso to become invisible when falling on a stuck partner at high speeds


Sidenote: The Rolling feature requires player collision to be enabled, so mods that disable player collision will disable rolling

Update: 10 Apr, 2023 @ 7:48pm

v1.5.4
---(v1.6 beta)---
Fixed individual food pips not saving correctly if that player was dragged into a den
Fixed player 1's food value overriding the others if they press grab while on an empty stomach

Update: 9 Apr, 2023 @ 3:29pm

v1.5.3
-Fixed fat scavengers sometimes giving 32 extra food pips instead of 2 extra food pips
-Fixed sometimes not being able to pick up dead players from within tunnels

--(1.6 beta changes)--
-At the beginning of a cycle, co-op players will inherit a number of food pips from the current food score if they were below that food level

Update: 7 Apr, 2023 @ 9:09pm

1.5.2 (pre 1.6 update)
//Adjusted the pipe size scaling formula again
// -Broadened the range of pipe sizes across the board
// -Difficulty settings are more noticeable at smaller sizes
// -Gap modifier scaling
//Adjusted the weight penalty scaling for certain actions
// -made beam pullups scaling less harsh
// -made pole climbing scaling more harsh
// -Special jumps (From rolling and belly sliding) have reduced weight penalty
// -Jump penalty scaling slightly increased for athletic boosted slugcats like Rivulet

//In co-op mode, food differences between players is now perminantly stored between sessions,
//even after closing the game or removing and re-adding players
//Force hibernating without leaving the shelter in the morning can be triggered by any player

//-Fixed starting food count for hardmode start
//Fixed gooie ducks taking forever to eat when way past full
//Added exceptions for challenge #24 and #25 that require monk to eat an extraordinary amount of food
//Added some physics safegaurds for the freaks out there that play co-op gourmand with friendly fire enabled

Update: 4 Apr, 2023 @ 6:48pm

v1.5.1
Tweaked some size formulas
-Rotund slugpups are now just a little bit more slugcat shaped instead of bowling ball shaped. (But still just as round)
-Gourmand, at larger sizes, is more rounded instead of being unusually wide

Update: 3 Apr, 2023 @ 8:04pm

v1.5.0
---New Features---
-Full in-game mod translations for all supported languages!
-Debut of the new "Visuals Only" config setting that disables all mechanical gameplay changes
-Disables fatness penalties, getting stuck in pipes, carrying extra food pips into the next cycle, etc.
-While enabled, maximum size is capped at +10 so that player hitbox & collision sizes aren't affected
-Visual improvements to squishable slugcat body sprites
-Visual and mechanical improvements to saint's ability to grab stuck players and pull against a wall with his tongue like a winch, lol
-More tweaks to tightness modifiers to better suit co-op and singleplayer modes
-Lizard run-speed is more noticeably affected by fatness

---Fixes---
-Disabled some weird grab rules that auto-equip slugcats as piggybackers if both are crouching
-Fixed a bug that caused the individual food arrows to be missing if you aren't using the split-screen mod (oops)
-Fixed a crash during some artificer dream sequences

Update: 1 Apr, 2023 @ 10:53am

v1.4.14 (hotfix)
-Fixed several features of the mod that stopped working for anyone who wasn't me

Update: 31 Mar, 2023 @ 8:50pm

v1.4.14
-Fixed an incompatibility crash with Beecat
-Fixed slugcats being able to eat popcorn while dead

Update: 30 Mar, 2023 @ 9:00pm

v1.4.13
-Fixed an issue where eating corpses while full as gourmand wouldn't count towards the food quest
-Fixed a conflict with the updated splitscreen co-op mod
-Fixed a conflict with Dress My Slugcat when using a tail that is a different length

Update: 30 Mar, 2023 @ 5:29pm