The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Caves n' Creatures!
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Update: 30 May, 2023 @ 8:21am

The "Sorry The Code Was A Mess Please Take This Update" Update

This update has been a long time coming. Not as long as other mods, but this one definitely deserved some major polish. After some months of lazing around and ~3 months of picking up slack, I hope this update makes the mod worthy of its Modjam 2023 1st place title
-Sanio

Minigame Prompts
The majority of the minigame when you're given a scenario and choose between options
  • Made several additions to the prompt UI
    • Added a simple minimap! This shows your progression throughout the rooms, marking which are encounter rooms and the final room holding the Mind Flayer
    • Added hit point counter. This will show the how many hits left you're able to take before dying. Each player will have their own hit point counter, their position matching the same position of the character heads above them
    • Added unique sprites for your pickup inventory
  • Added various sound effects. One for rolling your dice, and a variety of sounds when displaying your outcome text
  • Different music will now play for facing the Mind Flayer and winning/losing the minigame
  • Changed how you obtain collectibles. You now only obtain only one instead of the collectible being distributed to every player. The player who obtains it is chosen randomly, except if the option chosen was character-dependent (e.g. The option was only available because you were playing Cain), in which it will randomly distribute to a player with that character. The player who obtained the collectible is now displayed on-screen as part of the outcome text
  • Added icons in place of plain text for displaying the "requirement" to select a certain option
  • Removed the "-" next to the number for pickup-requirement options
  • Adjusted the positioning of the character and beggar heads
  • Pausing the game now pauses the minigame
  • Added 6 more regular prompts, 4 new encounter prompts, and 2 new rare prompts, bringing the total to 15, 10, and 4 respectively
  • Added The Mind Flayer's boss portrait and boss name sprites
  • Fixed active items being obtained with a double charge
  • Fixed pickups not being removed if it was part of the prompt if it started an encounter
  • Similar to winning against The Mind Flayer, you're now taken to a breif "intermission" screen to describe what happened for several other events. This includes:
    • Dying as part of a prompt
    • Losing an encounter
    • Losing against The Mind Flayer
    • Winning an encounter
    • Winning/losing against a challenge boss

Minigame Encounters
The quick fights with enemies where you take control of your characters
  • The minigame pickup inventory now mimics the in-game pickup inventory in terms of visuals and placement
  • Active items are now displayed above each player's head with a dynamic chargebar
  • You receive double the charge for your active item upon room clear, except for the new challenge
  • Fixed being unable to use your bombs
  • The Mind Flayer now has a slightly more polished death animation
  • Fixed the minigame player's speed being tied to their parent player's speed (Your actual characters in the run, outside of the minigame)
  • Fixed your firedelay being more than halved if you had any stat changes via prompts
  • Grell's have longer line of sight with appropriately matching range to their attack
  • Yochlol's maggots are now slightly spread out when being spawned instead of the exact position of the Yochlol
  • Yochlol now spawns 2 maggots instead of always 3
  • For The Mind Flayer's second phase, the projectiles they spew out attempt to aim towards you instead of shooting in random directions
  • Champions no longer spawn, being turned into their non-champion counterpart
  • Changed how you transition back into prompts after completing an encounter. Hearts you're able to pick up and any pickups out of reach are accounted for, stopping the transition from happening. A failsafe occurs if you're still in the room after twenty seconds, forcing the transition
  • Rewards for encounter rooms are now randomized
  • Trinkets, cards, runes, and pills are specifically blacklisted from spawning
  • Added unique faces to all characters and the beggar when winning an encounter or defeating The Mind Flayer
  • Added a disappointed face to the beggar when losing the minigame

New Challenge: Caves N' Creatures
A simple challenge that extends the length of the regular minigame found inside runs with added difficulty. There are no actual rewards for beating the challenge, but it's a fun time with friends!
  • You are locked in a room with the Minigame Beggar. Winning and losing the minigame is tied to the challenge!
  • Travel through three floors. At the end of the first and second floors, you will encounter a unique prompt against one of four available bosses. Beat them and proceed to the next floor
  • The Mind Flayer is waiting for you, though with a longer road to him, he's gotten more time to gather his strength...
  • Hard Mode is enabled for this challenge

Other
Everything else that wasn't the bulk of what's listed above
  • Generally, the code is much cleaner and it less subject to breaking and softlocking you in a run
  • When exiting the run during a minigame and continuing it, you return to the starting room with everything related to the minigame reset. The minigame beggar will still remain where you left them
  • Debug commands are available for an easier time messing around with the minigame. Available commands are listed inside the mod folder in "src_cavesncreatures/cncDebug.lua"
  • Fixed all beggars, as opposed to just the one you started the minigame with, reacting to you ending the minigame
  • The beggar's table no longer sticks around after spawning rewards. If you lose/bomb him, his table/sign is removed when you exit the room
  • When bombing the beggar, enemies that spawn now follow similar rules to the actual game: All doors are closed and the enemies are distributed across all available doors in the room. If no doors are available, they'll spawn close around the beggar
  • Removed collision with the beggar after returning from the minigame
  • The beggar can now be safely interacted with in the debug room (when going to a room he spawns in via debug console). After ending the minigame, you'll be sent to the starting room.
  • Gibs no longer spawn on the player when ending a minigame with more than one player

Update: 17 Feb, 2023 @ 12:53pm

- fixed the prompt's outcome sometimes not matching to the option currently chosen by the player
- fixed the prompts never granting their corresponding stat changes or status effect applications
- fixed certain items disrupting the minigame due to their effects applying even if the player holding them is hidden (ex. Purgatory, TMTrainer, Stopwatch etc.); these items will now be removed from all players and given back when the quest is finished
- fixed Delirium being able to turn into The Mind Flayer
- fixed Durrt's rock projectile not using the correct sprite
- added a missing sprite for held active items with 2 pips of recharge
- added more prompts and minorly fixed and improved all other prompts

- adjusted inventories of CnC playable characters:
-- 'Isaac' will now hold D1 instead of a D6, and will contribute one bomb to the minigame's inventory
-- 'Maggy' will no longer hold Full Health pill
-- 'Cain' will no longer hold Lucky Foot and Paper Clip, and will contribute one key to the minigame's inventory
-- 'Judas' will now contribute 3 coins to the minigame's inventory

- drastically increased the amount of items (mostly passive) that can be dropped after winning a minigame
- winning a minigame now causes the CnC Master to spawn 75% of earned consumables (rounded down) instead of just 1

- CnC Table can now replace ANY Shell Game with a 33% chance, making it more common to find!

Update: 11 Feb, 2023 @ 12:53am

- fixed the minigame not working due to our helper file being a complete mess (sorry!)
- added rendering system for players' currently held active items and minigame's inventory - bombs, coins and keys
- minor fixes for a bunch of prompts
- minor room fixes and tweaks
- fixed BR support

Update: 10 Feb, 2023 @ 1:02pm

it's interesting how only the publisher can update thumbnails. oh well. thumbnail update!

Update: 10 Feb, 2023 @ 11:33am

Actual new thumbnail I swear

Update: 10 Feb, 2023 @ 11:23am

-New thumbnail!
-The invisible Player 1 that acts as the camera during CnC now positions themselves in front of the player depending on where the player they're following is facing

Update: 10 Feb, 2023 @ 11:21am

bit of a test sorry

Update: 4 Feb, 2023 @ 11:49am