Stellaris

Stellaris

Obsessions
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Update: 10 Feb, 2023 @ 2:54pm

-Reinstated the Missing obsessed Scientist endings after fixing country creation and fleshing out the scenario quite a bit.
-Added a prompt to let users re-hire their obsessed scientist if they fire them as a not-so-subtle hint that firing them just because they picked up an Obsession is the wrong thing to do.
-Added a new possible ending to the Alpine Obsession for Xenophobe empires
-Fixed an issue with the end of the Savannah obsession where your leaders would end up with a different species id than your pops (which means they would never pick up future modification traits).

Update: 8 Feb, 2023 @ 12:39pm

Bugfix for obsessions_mod.9 event where energy comparison was an equals instead of a >=

Disabled the Obsession country spawning for fired scientists until I can do a more thorough playthrough.

Update: 7 Feb, 2023 @ 2:18pm

Added a situation to deal with an obsessed scientist that is close to a breakdown.

Also made it easier to actually get to a breakdown since they aren't an immediate failure anymore (unless you do something unrecoverable to the scientist).

Update: 6 Feb, 2023 @ 2:19pm

Updated the End of the Savannah Obsession event chain to use a Situation. There are a lot more choices on how to deal with it now.

Existing saves should continue to work, but may still go through the old chain depending on what event they had progressed through.

Update: 5 Feb, 2023 @ 10:13pm

Increased spawn rate for the major Obsession events. (Still limited to one per playthrough, but less likely to get zero.)

Update: 5 Feb, 2023 @ 2:49pm