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Errors occuring in 'origin' & 'event' mods since 4.0 update and simultaneous biological DLC.
I tested this one using my all-DLCs build and this single mod in my modlist.
- I confirmed 5 empty pop-up's appear on the second day, no indication as to what triggers them.
Testing other event mods 1 single panel is triggered, or > 10, or in between. But modders are finding solutions to update and leave them in working order.
I hope @rayshaun is ok and can come back one day to fix it for it's many subscribers.
obsessions_mod_installed = { always = yes }
Grateful for the update look forward to see what comes next.
Would love to incorporate some of the new leadership changes from the release, but am going to wait on that.
Here is a video of what's happening:
https://youtu.be/VF6YH5aRT9c
-Halved the spawn rate of the minor anomalies. (Major obsession spawn rate remains the same since those only spawn on habitable planets and are rarer anyways.)
-Added the first mid-game obsession. If the game didn't get a major obsession before the midgame pulse and you have an idle scientist, there is a chance for a non-anomaly based obsession to spawn.
-Reinstated the Missing obsessed Scientist endings after fixing country creation and fleshing out the scenario quite a bit.
-Added a prompt to let users re-hire their obsessed scientist if they fire them as a not-so-subtle hint that firing them just because they picked up an Obsession is the wrong thing to do.
-Added a new possible ending to the Alpine Obsession for certain types of empires
-Fixed an issue with the end of the Savannah obsession where your leaders would end up with a different species id than your pops (which means they would never pick up future modification traits).
Also, Rocko is just a rock.
First one involves finding a ship that looks like its from your empire (Rocko it's called, or something like that?), you get the option to spend 200 credits to get the ship. But it checks to make sure you have equal to 200 credits, rather equal to or greater.
Second issue. A scientist became obsessed so I fired him. He came back and claimed one of my systems for himself (I think). It shows as an independent system but I can't contact them, can't attack them, and nothing seems to be happening. Is that right?
Also made it easier to actually get to a breakdown since they aren't an immediate failure anymore (unless you do something unrecoverable to the scientist).
Compatible with saved games, though if you have an already obsessed scientist you won't hit the new situation as soon, since they won't have started with an obsession level as high as the new code.
If you want a taste, try "add_anomaly obsessions_mod_category_savannah_1" (preferably on a Savannah world, but any habitable planet is fine) and investigate it with a lower level scientist.