Space Engineers

Space Engineers

Space Engineers [Enhanced] - Progression (Standard)
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Update: 22 Mar, 2023 @ 11:37am

- Minor adjustments to ore to custom refinement ratio. They are now at their proper values, and will not be changed again.

- Allowing the custom roids to spawn using vanilla system of rng.

Update: 18 Mar, 2023 @ 9:14pm

- Fixed custom ore values to where they should have been.

- Optimized the way asteroids spawned materials.

Update: 18 Mar, 2023 @ 12:32pm

- Fixed a major exploit. Organized the cargo boxes a bit better.

Update: 17 Mar, 2023 @ 10:35am

- Fixed small cargo boxes not in the right progression path (wtf?)

- Cleaned up cargo groups a bit for when I added the custom model versions with skin.

- Fixed block variant group for cargos.

Update: 15 Mar, 2023 @ 4:18pm

- Added Quantum small, medium, and large cargo boxes.

- Added Quantum large grid small cargo boxes.

- Added Quantum small grid batteries. Both types.

- Added Quantum small grid solar panels.

- Cleaned up some of the groups in research tree just a bit. Will not have any effect on your progression tree.

- Repaired build time values on quantum and regular tiered solar panels.

- Fixed some blueprints now showing up in the assemblers properly. Let me know if anymore are missing in discussions.

Custom model versions will come eventually. Right now I do not have as much time as before, and wanted to add this functionality for you guys.

Update: 11 Mar, 2023 @ 10:05am

- Fixed industrial assemblers not having correct mount points.

- Fixed typos on some blocks.

- Fixed certain block variant groups.

- Fixed issues with blueprints in assemblers.

Update: 5 Mar, 2023 @ 5:47pm

- Fixed decoys being difficult to unlock at the start. I replaced them with an easier progression block to obtain early on. It has a cool name too. ;)

Update: 5 Mar, 2023 @ 8:33am

- Fixed order of blocks in G menu.

Update: 2 Mar, 2023 @ 1:37pm

V13

- Updated to newest beta branch changes.

- Revamp of Essence Of Clang. Now instead of being a simple unlock component, it is now a lot more expensive. This makes progression a lot more difficult. Prevents Lower tier items from being skipped as easily.

- Updated economy, and contracts.

- Added some blueprints to the assembler window. Not done with it yet. It is a nightmare.

- Added Trivium Ore, When refined. It gives you all 3 Tiers of materials. It is no different or more efficient than refining 1 Uranium, Dark Matter, and Clangium at the same time. It weighs as much as all 3 ores combined, and takes as many L.

- Fixed Gatling guns not firing correctly and missing animations.

- Fixed Rail-guns not firing properly, and missing animations.

- Updated the name of the ejector, to the new name from Automatons update. To prepare for its inevitable release.

Update: 6 Feb, 2023 @ 10:53am

V12- Converted mod to non weaponcore. Removed skybox, weaponcore scripts, and lighting mods.