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first of all: thanks a lot for your amazing work on Space Engineers [Enhanced] – Progression. Your mod has added a whole new depth to progression and exploration in the game – fantastic job!
I just wanted to let you know that I’ve created a complementary mod that expands the behavior of the Unidentified Signals (Drop Pods) by introducing multiple tiered variants (T0–T3). The higher the tier, the rarer and more advanced the prefabs become — using your ProtoTech blocks accordingly.
Importantly:
👉 Your original files are untouched – my mod works purely by referencing and extending content via new prefabs and spawn group definitions.
Here’s the link to the mod if you’d like to take a look or link it for others who enjoy your system:
🔗 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3504942924
Thanks again for your outstanding mod!
Tier 1 custom components can be created at "mod compatibility assembler", tier 2 and 3 components can be created in upgraded tiered version of assemblers.
Sadly I was not able to find any of those ores on asteroids with Better Stone mod, will try later disable it and search some more.
Wish to be smart enough to make some kind of compatibility mod sometime xd
All of new ores your mod add are in asteroids so this should work fine I guess, but IO changes all recipes for stuff so it probably wouldn't be comfortable to play with both mods.
I'll do some testing anyway, I love new components, more ore, and your mod looks almost perfect for me :D
4) clangnium ore on a asteroid has a watermark on it reading "clangnium ore" :)
5) enhanced clang essence needs less platnium, more uranium, atm again, twisting me thumbs while he makes 3essence/hr... with a quantum ref yes yes:)
That said, there are some minor flaws in it, i hope you don't mind i share them with you...
1) the conveyor sbc is broken, the "T" junction or the armored conyer are not in my scroll list... i think you messed up the .sbc somewhere, it's a pain to have a whole bar dedicated to all those conveyors :(
2) why no small quantum containers? a normal large container is already 400kL, i would give my kingdom for a 8x medium container, or any small grid, so my minervehicle can keep up the quantum refiney :)... would be a challenge also to keep that mass afloat/on wheels