Fraymakers

Fraymakers

Door
Showing 1-6 of 6 entries
Update: 10 May, 2024 @ 2:06pm

1.2.1
at some point I added a cherry alt
adjusted ledge animations

Update: 9 Sep, 2023 @ 10:08pm

1.2.0
I lost the note card that includes all the changes. Just assume everything is better.

Update: 31 May, 2023 @ 5:53am

1.1.1
Fixed some bugs.

Update: 27 Feb, 2023 @ 10:46am

1.1.0

Updated to work in new patch, alongside many balance changes.

Jump 14 -> 14.5
Short Hop 10.3 -> 11
Run Speed Cap 8.5 -> 8.7
Aerial Speed Acceleration .3 -> .5
Aerial Speed Cap 4.5 -> 5
Airdash Initial Speed 11 -> 10
Airdash Speed Cap 12.5 -> 13.5
Airdash Accel Multiplier 0.4 -> 0.6
Jab 1 now resets
Rapid Dab hitbox adjusted
Rapid Jab angle 70 -> 60
FTilt Villager gravity 1 -> .5
FTilt Villager now moves slightly further, and doesn't start walking backwards under normal conditions.
UStrong base knockback 70 -> 80
UStrong knockback growth 30 -> 60
FAir no longer has sweet spot
Fair adjusted properties of landing hitbox
BAir no longer has sweet spot
Bair adjusted properties of landing hitbox
UAir has much less landing lag
Dair faster. adjusted hitboxes.
Dair knockback growth, both hitboxes 90 -> 60
NSpecial much faster charge
USpecial doesn't eat your momentum, and transitions to jump loop at -5 Velocity as opposed to special fall at 0
USpecial launches opponents that are hit by top of block
DSpecial now deals damage
UThrow base knockback 100 -> 80
DThrow angle 50 -> 45

Update: 14 Feb, 2023 @ 1:51pm

1.0.0
GENERAL
ECBs on all objects more consistent
Audio has been fixed and updated
All attacks temporarily normal element (no more effect errors)
Door now has an AI (Unedited generic AI)
Added 4 more alts
Improved HUD
Fixed CSS icon

DOOR
Fixed various hurtboxes
Adjusted NAir hurtbox
Adjusted Special Fall Hurtbox
Adjusted UAir landing
DAir is now jump cancelable pretty early (wasn't capable of jump canceling before). Likely to nerf
Throws have been polished
Tumble now grabs ledge

CREEPER
Now runs off a 2 second timer instead of resetting on explosion
Takes 10 damage before exploding (was 0)
Hurtbox adjusted
Slight visual change

ARROW
Hitbox and rotation adjustments
Removed a feature that gave meter to your opponent instead of you

SLIME BLOCK
Now spawns higher in the grounded version

WATER
Hitbox now matches the visuals

Possibly other changes I forgot.

Update: 6 Feb, 2023 @ 11:59am

0.0.1