Rivals of Aether

Rivals of Aether

Grace
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Update: 21 Nov, 2023 @ 12:41pm

v2.0
Hyuponia handled most of the starting changes so I will just list some basic ones:
+ Some tilts receive a speed boost if either dashing or doing a FSpecial dash
+ FStrong spawns FX at the start to help the player understand Grace's distance during it
+ Other minute changes that should help with gamefeel a lot more
+ Dashing around the stage boosts meter way faster
Now for my changes...
+ Can cancel out charged FSpecial into USpecial or DSpecial much easier
+ Charged FSpecial cancel into USpecial or DSpecial cuts out the starting frames for a more beneficiary utility move
+ FSpecial can now cancel into NSpecial
- Grace now starts the match with 0 meter
+ UTilt completely replaced with a more useful 2-hit attack that launches her upwards
+ NAir has an updated animation with a bigger hitbox
+ FTilt has been altered with a brand new animation and the ability to cancel into itself after hit
- Jab has a slower startup for jab ender with a brand new animation
* Updated jump animation slightly for smoother transitioning
- Meter resets to 0 if a stock is lost
+ DStrong replaced with a more utility based move with a hard to achieve spike hitbox
+ Can now cancel into strong moves after any successfully hit grounded normal
* FX now spawn during the charged FSpecial
+ UStrong has been replaced with a multihit kick attack with a little better range at the cost of no longer being jump cancelable on hit
* Adjusted the offsetting on the wall jump animation for a smoother transition
* Adjusted the offsetting and frame speed on the walk animation
* A brand new portrait and character select graphic has been added
* Added 4 new alts: Hyumix, Your Sign Is, Actress, and Prisoner
* CSS now displays the alt color number
+ Reduced hitpause for the BAir for a faster moving attack
* Workshop Support Added: Chao (Buddy)
* Workshop Support Added: Kirby (Spam)
* Workshop Support Added: Hikaru
* Workshop Support Added: Steve
* Workshop Support Added: Boxing Ring
* Workshop Support Added: King Dedede's Arena
* Workshop Support Added: Soulbound Conflict
* Workshop Support Added: Wily Castle

Update: 17 Feb, 2023 @ 7:18pm

v1.4

- Pratland changed to 10 > 3
- Aerial DSpecial hitbox width shortened and moved up a tiny bit
+ DAir hurtbox made more accurate
* Angle flipper removed on USpecial finisher
* USpecial finisher angle changed to 90 > 60
+ Jab, UStrong, UTilt, NSpecial, and USpecial given actual hurtboxes
- Decreased knockback and scaling of DAir from 8 and .75 to 5 and .9
- Decreased hitboxes on NSpecial to where the smear visuals appear
- Decreased hitbox size on FAir sourspot
+ Hopefully improved BAir's ability to lock in place on successful hits
- Decreased USpecial base knockback to 6 > 8

Update: 16 Feb, 2023 @ 8:42pm

v1.3

* Move list added to the Steam Workshop page
+ Sped up DTilt startup by 2 frames
+ Sped up UTilt startup by 2 frames
+ Sped up UTilt endlag by 3 frames
- Lowered UTilt damage by 2
- 2 frames of startup lag added to UStrong

Update: 14 Feb, 2023 @ 3:39pm

v1.2

- Added some startup lag to ground DSpecial
- Added some slight cooldown for ground DSpecial to prevent being able to throw it out again
- Added some startup lag to DAir
+ Jab3 rapid jab hitboxes are no longer techable
+ Jab3 angle set to 80 instead of 70
+ Fixed Jab3 finisher to let it hit a lot easier
- NSpecial hitbox lowered
- NSpecial hitbox scaled down, no longer overpowers characters above them
- NSpecial hitbox changed into a circle instead of a rounded rectangle

Update: 13 Feb, 2023 @ 9:06am

v1.1

+ Changed USpecial hitbox 1 and 2's angle flipper to 4 (horizontal towards center of hitbox) instead of 6 (sending away from enemy player)
+ Added +1 damage to UTilt hitbox 1
+ Changed Knockback Scaling to .32 from .12
+ Added +1 base knockback to UTilt hitbox 2
+ Reduced UTilt endlag by 4 frames
+ Extended FStrong hitbox 1 to 32x27 > 25x20
+ Boosted DStrong damage by 1
+ Buffed DStrong knockback scaling to .75 from .45
* Added the proper hurtbox to DAttack
+ Set the damage on both DSpecials to 10 as opposed to 8/9 respectively
+ Pushed FAir hitbox 1 forward a tiny bit
* Changed both DSpecial movements after landing a hit depending on the ground and air version, as opposed to being shared
+ Buffed the damage on all USpecial hitboxes by 1, resulting in a total damage of 15 > 12
* Updated the airdodge animation
* Added a wait animation
+ Increased the width on USpecial hitbox 1-2 from 40 to 45
+ Increased the width on USpecial hitbox 3 from 40 to 50

Update: 10 Feb, 2023 @ 1:33pm

v1.0