Kingdoms and Castles

Kingdoms and Castles

New Houses
Showing 11-20 of 23 entries
< 1  2  3 >
Update: 27 May, 2023 @ 2:20pm

0.1.0

Now in Beta!

- Apartment build UI icon has been fixed.

With the state of the mod, I'm comfortable moving it up into the Beta phase! The base mod should be working and well balanced, so now I'm on to two more challenges:

First, I want the AI to use the houses.
And Second, I want to move the houses into their own build tab.

If I can finish those, I'll call this mod complete.


Please keep telling me about any mod incompatibilities or errors you're getting. Be sure to tell me the operating system and any other mods you have installed.

Update: 27 May, 2023 @ 12:43pm

0.0.12

- Apartments now have 15 builders allocated to them.
- The Slums and Commons House build UI icons now work (Apartment is still funky).
- Attempted some better lighting for the houses, though the effect seems minimal.

Update: 17 Apr, 2023 @ 5:18pm

0.0.11

- The Apartment and Villa now cost significantly more to build. This should help balance their gold returns.
- The slums provide less gold revenue.
- Reworked plagues (hopefully). They should theoretically happen more often, though this needs testing still.
- The Villa and Slum now allow troops to walk on them. This fixes an issue where Viking units could walk into the middle of these houses and attack the house while also being out of reach of knights.

Update: 30 Mar, 2023 @ 5:10pm

0.0.10

Mod update:

- Knock knock! Homes now have proper sounds when selecting them.
- rebalanced most of the homes:

- Tall hovels now house 6 people (down from 8), but provide more tax revenue. Cost to build increased to 15 wood, 10 stone, 10 gold.
- Row houses now house 20 people (up from 17).
- Slums now house up to 55 people (up from 50) and cost 60 wood to build.
- Commons houses provide a bit more gold revenue.
- Villa build cost increased to 125 wood, 70 stone, and 100 gold.
- Fancy houses now provide 8 beds (down from 12) and cost more to build (45 wood, 15 stone, 25 gold). They now provide more tax revenue.

Tax revenues now look something like this (Yearly income at 10%):
Tall hovel: 2
Slums: 2
Row house: 3
Commons house: 8
Apartment: 15
Villa: 25

Update: 29 Mar, 2023 @ 4:04pm

0.0.9

- Fixed the happiness and health overlays to properly show when active

Update: 24 Mar, 2023 @ 10:09pm

0.0.8

Minor fixes:

- Houses can now be selected when built on top of piers.
- Houses can be 'sampled' with middle mouse button.

Update: 11 Mar, 2023 @ 7:24pm

0.0.7

Plague Update!

- New houses should be able to spread the plagues now.
- Houses no longer require a road to be placed, just the keep.

Update: 5 Mar, 2023 @ 8:07pm

0.0.6

Small update to Slums
- adjusted build shader to start lower.
- adjusted resident count to 50 (from 40). This will give it slightly more housing than 9 hovels.
- added 1 more heads of household to handle the extra 10 residents.
- slight increase in tax revenue.

Update: 28 Feb, 2023 @ 3:47pm

0.0.5

- Fixed building materials! Buildings now show construction scaffolding, snow, and damage.

Update: 27 Feb, 2023 @ 11:28pm

0.0.4

Minor fix: Commons Houses now give neighbor bonuses.