Shadows of Forbidden Gods

Shadows of Forbidden Gods

Living Wilds
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Update: 2 Sep, 2023 @ 9:05pm

*BREAKS SAVES*

-Werewolves now come in different colours to help tell them apart on the map (randomly for normal characters, preset for your agents)

-Added mod settings letting you decide which types of wilderness creatures can spawn, how many spawn, how fast the shadow spreads in wilderness, and how many victory points Werewolf Runs are worth. To access these, enter the Mod Configuration menu and click the Configure button on Living Wilds.

-Wilderness creatures now belong to the Wild Creature species instead of the Human species

-Voluntarily infected werewolves now keep the same profile and menace between forms

-Werewolves and Destructive Industry will disappear while the Broken Maker is sleeping, and wilderness creatures will lose their shadow

-Fixed voluntarily-infected werewolf agents not being counted on the agent list and having access to heroes’ “specialist” traits

-Werewolf Run VP increased from 5 for each population percentage to 6

-Wilderness Creature spawning now no longer prioritizes putting them away from the map edges. This means they’re more likely to spawn on isolated islands, but are less likely to cluster on the map

Update: 15 Aug, 2023 @ 8:16pm

Living Societies compatibility patch

Update: 12 Jul, 2023 @ 7:49pm

-Werewolf Run victory points are now based on population werewolf'd instead of being flat

-Reduced complexity of the Infect Ruler werewolf acolyte challenge

-Werewolf Runs no longer damage nearby armies, but instead increase the growth speed of neighbouring werewolf populations

-Werewolf rulers will now speed the rate at which werewolf population grows in their lands

-Beast Form werewolves will now have a minimum of 3 Might

-Fixed an issue where ancient ruins were not considered wilderness

-Wild Game modifiers are now visible on the map

-Fixed a crash when a location’s ruler enters Beast Form

Update: 7 Jun, 2023 @ 7:04pm

Updated for compatibility with the v1.0 beta

Update: 3 Jun, 2023 @ 11:52am

Compatibility fix for Orcs Plus

Update: 2 Jun, 2023 @ 3:19pm

Fixed a bug where units recruited in beast from would no longer be controllable when they exit beast form

Update: 14 May, 2023 @ 4:36pm

Reduced the Drive Away Game challenge’s complexity

Added a Despoil Sanctuary challenge, allowing your agents to destroy a Nature Sanctuary. This and the Plunder Sanctuary ruler action will also prevent the sanctuary from being rebuilt

Reduced the Food Stockpiles provided by the Dryad’s healing

Update: 14 May, 2023 @ 4:20pm

Update: 12 May, 2023 @ 6:06pm

Update: 12 May, 2023 @ 5:45pm

Reduced the rate of natural wilderness shadow spread

The Elder Tomb no longer spreads shadow to neighbouring wilderness, other than through base game shadow spread

Fixed a bug where werewolves changing forms exactly as they complete a challenge did not properly free that challenge up

Dark mode Broodmothers spin webs more frequently

“Minor other” settlements like Covens and the Primal Font are no longer considered wilderness.