Barotrauma

Barotrauma

Nevada Refurbished
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Update: 16 Sep, 2023 @ 3:21pm

Update: 10 Sep, 2023 @ 1:33pm

[+] Zombie/Husk Changes
- Transitioned away from Withering Souls VIII, adopted a new "Zombie" mod; Improved Husks and Demonic Creatures.
- full Improved Husks integration, and Demonic Creatures integration.
- Demonic Creatures is now a required mod for the map to function. (load order guide will be updated)
- Demonic Creatures introduces two new types of Husks and overhauls the Husk Infection aswell as the reanimation process when one dies from the infection.
- Further decreased the possibility of natural spawning zombies to accidentally spawn directly on the player. Applies to cave, slums, sewers. (does NOT apply to when I accidentally spawn a zombie on someone with console commands during a zombie round)
- Calyxanide is now more common around the map, due to the fact that "Withering Souls" has been replaced by a combination of Improved Husks and custom-made Husks employed by Demonic Creatures
- If you die from the Husk Infection, you are now able to control your own zombie after you die.
- the Husk Infection now progresses much slower, and is much less noticable.
- The Husk Infection now only needs to have progressed to 25% in order for it to turn the host into a Husk at death.
- Humanhusks (the variant that spawns from an initial host infection,) can now run faster, break doors, and are more tanky. This was done to compensate for their relatively low strength, and also to make it more fun when playing as an infected husk.

[Mayor]
- added a new room to the Police Station positioned above the Mayors Office. The "Law Making Room" .. ?
- the Mayor can now set individual laws that apply to the whole city of Nevada. The mayor can set a total of 4 laws at one time, (may be increased in the future) and do *not* replace billboards. Billboards still exist.

[Botanist]
- Set maximum player capacity to 2; There can now only be a maximum of two players assigned to the Botanist job at one time.

[IDCards]
- Regular IDCards can now be crafted. (useful for when youve broken out of prison, and have no form of basic entry-level access anywhere)
- Passports can now be crafted. They are identical to IDCards as in the fact they can be used to open most un-locked doors with the addition of being able to pass through the border; given you havent broken any laws.
- Passports are no longer locked to the players inventory as an item, and can be moved around or dropped freely.

[Other]
- Added new item "Shackles"
- Used to restrain or transport prisoners from one location to another; Best if worn with handcuffs. Hinders wearers movement speed by 50%.

- Passive experience gain has been implemented. Each player gains 250 Experience every 5 Minutes



[~] smaller changes
- more electrical circuits and junction boxes can be rewired in bunker areas (usually where people/hobos settle at)
- added contraband locker to the border tower
- moved fire extinguisher brackets that were in the border tower into the police station bunker in order to make room for the contraband locker
- zombies can no longer spawn directly on the player in the Slums Underground area. It now checks if the player is in a certain area near where the zombie would spawn, and will trigger a zombie to spawn just out of sight of the player.
- the bunker on the slums side, to the left of the slums towers is now easier to break into. ;specifically the wall above the heavy door.
- deconstructors now output their material into nearby storage lockers; previously you would have to manually take the product out of the deconstructor and put it in a cabinet to storage. Most deconstructors adopt this behaviour now.

- fixed remaining Text Displays/billboards around the map that were broken/showing solid white color when displaying text
- moved heavy hazmat suits to botanist room
- fixed janky camera swapping in boundaries peak bunker

Update: 5 Sep, 2023 @ 5:42pm

Update: 1 Sep, 2023 @ 4:43pm

mega update omg

Update: 29 Aug, 2023 @ 8:30pm

fixed vents giving no oxygen
fixed ladders that couldnt be reached

Update: 29 Aug, 2023 @ 3:25pm

BIGG UPDATE (changelog later)

Update: 20 Aug, 2023 @ 7:11pm

b ig uipdate

[+] stuff update
- replaced Fabricator in medic bay with a Crafting Table and reduced the absurd amount of starting materials in the medbay
- removed stairs in Police Station bunker; replaced them with ladders to compensate for players with desync and lagback
- optimized waypoints in and throughout police station
- fixed not being able to open the Blast Door in the Border Tower by clicking just the door
- added new artillery system on Boundary Peak bunker (see image above)
- fixed memory leak causing immense lag over time
- added new item "Body Bag" ; allows ease of access transportation for dead bodies. can also be used to suffocate alive people with it
- fixed more text displays showing completely white
- dead bodies are now automatically cleared by the server every 3 minutes; leftover duffelbags and their contents will be cleared every 10 minutess by the server. This is to prevent lag
- renamed "Super Darcher" to "Pressure Washer" to avoid misunderstanding on what the item does.
- added necessary materials in cave to craft more Heavy Nuclear Railgun Shell(s) for use in the Heavy Railgun

Update: 8 Aug, 2023 @ 8:21pm

fixed mismatching content package error that prevents you from selecting nevada map in server lobby even when every required mod is installed

every texture that had an abnormally large file size has been shrunk to accomodate for better FPS

reduced shadow-casting lights from 70 to 53

Update: 7 Aug, 2023 @ 3:18pm

- Vegetation, trees, plants, and bushes have been added accordingly to parts of the map. The slums has a mostly dead ecosystem, while the inner city of Nevada has lush, thriving plant life.

[+] Hospital Changes
- Hydroponics Room Reworked
- Botanophobia is now integrated into the Hydroponics Bay
- New "Botanist" Job. Has limited access to Medbay, but full control over the Hydroponics Room.
- added two windows into the Prison, one that allows viewing from above and the other peering off to the right. Both can be closed from the outside to prevent Prisoners from gathering intel.


[+] Smaller Changes
- holding chamber under the hospital is now easier to break out of. Wall HP reduced from 450 to 300
- "welcome to nevada" sign has been changed
- minor decorative improvements to the night club
- changed instructions on how to use the underground highspeed railway system
- made the caves on the left side of the map darker
- added more grass to the left side of the slums
- sewer system under the border is now pitch black, maybe bring a flashlight
- lots of waypoint optimizations
- fixed some (not all) text displays being completely solid white. Currently working on a fix so I can fix all of them at once.
- loot changes & additions
- removed almost all collectible minerals from the cave, as they were causing performance issues. This may be changed later.

[!] Important

- Nevada now requires Lua for Barotrauma to be properly installed on the server to function.
- Added Enhanced Immersion mod
- Added Botanophobia mod

- "Torture Chamber" in hospital now has more controls, and is remodelled to look better visually.
- Heavy Railgun on the very left side of the map is now easier to reload, and has more angular freedom
- upgraded loot in the ice cave
- new secret room, no hints
- changed the floor between border tower and tower to dirt and grass like the rest of the map to stay consistent
- rearranged sky hulling to further prevent fires starting in the sky
- most walls that were causing map-wide flooding are now practically invincible, so no more map floods
- more flashlights added around the map, since sewers are now pitch black and require one.
- more traps have warning beeps before they explode
- honk

Update: 20 Jul, 2023 @ 5:51pm

actually fixed map flooding this time