Total War: WARHAMMER III

Total War: WARHAMMER III

The Oathbound Legions
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Update: 2 Nov, 2024 @ 2:58am

Update: 31 Oct, 2024 @ 9:18pm

Crossbowmen have been Changed to Archers,
Handgunners Removed

New Units
Oathbound Pikemen and Replacing the elite units Shyish Sentinels (Dual Sword, Pikeman, Archers).

2 new Artillery
Maelstrom Rocket Battery, Light Volley Cannon ( 3 Barrel)

Technology
Separated Technology from Vanilla Tree split it in to 3 parts for Melee, Ranged and Dark Knights

Oathbound Units (Not Knights) Start off Living But can be made Undead Through Technology.

Barrier hitpoints Tech Shyish Sentinel's and Dark Knights.

Magic Attacks for Shyish Sentinel's and Artillery

Visual's
Visual Change to Multiple Units ( Dark Knight are now Ethereal Skeleton bound to armour).

Update: 11 Sep, 2024 @ 7:46am

Update: 11 Sep, 2024 @ 6:32am

Removed 3 Landmarks and Added them as normal Buildings (Only 1 Obelisk per region) (I will get around to the garrison's and Bonuses later to match the price)

Changed the Unit Qualites (They were causing the mod to crash)

Changed the Militia into Dual Swordsmen

Removed Artillery from Barracks and placed them into Obelisk of the Veil

Update: 1 May, 2024 @ 12:10am

Update: 24 Feb, 2024 @ 8:26pm

Update: 30 Nov, 2023 @ 12:36am

Updated to 4.1

Update: 5 Sep, 2023 @ 11:46pm

Updated

Rebalanced the Oathbound Units to match their Imperial counterparts (will change their stats a bit more later time)

Removed most effects from the technology that give attack and defence as well Immunity to non-vampiric and chaos wastes (as I will balance the technology out).

Update: 3 Jun, 2023 @ 7:15am

Update: 14 Apr, 2023 @ 8:24pm