Brotato

Brotato

Patamods
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Update: 2 Oct, 2023 @ 7:18am

Added a line of code to add the Russian translation to be loaded in mod_main.gd

Update: 1 Oct, 2023 @ 12:15pm

Added a missing comma to the translation file to fix the custom effects text, and remembered to press save this time

Update: 1 Oct, 2023 @ 12:10pm

Added a missing comma to the translation file to fix the custom effects text

Update: 1 Oct, 2023 @ 12:00pm

Added Russian translation, courtesy of Rusty Stone

Stuck
~ Added "You start with 1 Padding"

Catato
~ Removed -10 Harvesting
~ Added -100% Harvesting modifications

Builder
~ Adjusted code for limiting the map size to specify that it only impacts Builder

Update: 9 Jul, 2023 @ 7:57am

Updated to work with Brotato 1.0.0.3 and ModLoader 6.0.0
Added appropriate tags to Steam Workshop page

Regal
~ -33% -> -25% materials dropped

Brave Heart
~ +25% Enemy Damage -> +5% Enemy Speed

Update: 11 Jun, 2023 @ 2:03pm

Renamed King to Regal to not clash with the new base game character

Update: 9 Jun, 2023 @ 3:50am

Added a new character, King
~ You start with 1 Crown
~ You start with 1 Wisdom
~ You start with 1 Cape
~ +10 Harvesting
~ -33% materials Dropped

Added a new weapon, Midas' Scepter, unlocked by winning a run as King

Hookshot
~Updated sprite so it rotates properly

Update: 13 Apr, 2023 @ 3:10am

Added a new character, Hero
~ You start with 1 Thunder Sword
~ +50 Luck
~ 100% of your Melee Damage are temporarily converted into Elemental Damage halfway through a wave (1 Melee Damage = 1 Elemental Damage)
~ % Attack Speed modifications are reduced by 25%
~ % Ranged Damage modifications are reduced by 100%
~ % Engineering modifications are reduced by 100%
~ -25% XP Gain

Added a new item, Brave Heart unlocked by winning a run as Hero

Fortress
~ Made unique

Blueprints
~ Added +5 Engineering

Update: 27 Mar, 2023 @ 10:07am

Changed how the map size scaling stops at wave 20 so that it should work better while Patamods is combined with other mods

Update: 27 Mar, 2023 @ 9:12am

Builder
~ 50% of your Materials are converted into Engineering at the end of a wave (35 -> 25 Materials = 1 Engineering)
~ Map Size stops increasing at Wave 20
~ Removed Structures spawning close to each other
~ Removed Luck Modifications -50%
~ Removed Harvesting Growth -5%

Blueprints
~ Removed Engineering, Harvesting and Enemy Speed stat changes
~ Added "Structures spawn close to each other"
~ Made unique
~ Rarity Rare -> Uncommon
~ Price set to 60

Fishing Magnet
~ No longer unique